This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Fog in caves looks bad (it lights ups caves in wrong places and it looks bad), and dirty hack to darken it when looking down is noticeable (and can behave weirdly above ground too iirc), any ways to improve it? Why not just disable fog automatically below -20 (or other typical depth) or darken it depending on light level?
Last edited by Fixerol on Sat Dec 03, 2016 18:52, edited 3 times in total.
Enabling fly makes the skybox stay light blue. This isn't really a bug it's just how MT works. Fog colour/brightness must always blend to skybox colour/brightness, the dirty hack is actually a good attempt at detecting when the skybox should be darkened, it fails often but is a difficult thing to get right. Luminous fog underground is not realistic but i like it it's atmospheric.
I agree with Fixerol. It's not about realism. The fog in caves makes cave exploration too easy since it clearly tells you where to go even in pitch darkness. You might not even need torches or something.
No matter if this is considered a “bug” or not, it is not really a good idea IMO. But I have no idea how this could be changed.
I'm creating MineClone 2, a Minecraft clone for Minetest. I made the Help modpack, adding in-game help to Minetest.