Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:wind energy comes from the rotation and the magnetic field of the earth. The Space Wind comes from stars
Byakuren wrote:The contribution of the rotation of the Earth is marginal
rnd wrote:Byakuren wrote:The contribution of the rotation of the Earth is marginal
Its more involved than that [1].
As for "space wind" - if you have charged particles like coming from stars ("solar wind") then yes, magnetic field has a big effect on them [2]
References:
[1] https://en.wikipedia.org/wiki/Coriolis_effect
[2] https://en.wikipedia.org/wiki/Solar_wind#Magnetospheres
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_y.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_y.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_y.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_y.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_z.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_z.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_z.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_z.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_x.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_x.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_x.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_x.png"
echosa wrote:This mod causes skybox image issues, at least at high altitudes. If I add this mod then teleport to `0,18000,0`, the skybox image doesn't load and these errors occur:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_y.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_y.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_y.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_y.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_z.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_z.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_z.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_z.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_neg_x.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_neg_x.png"
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Could not load image "sky_pos_x.png" while building texture
2016-12-31 16:28:52: ERROR[Main]: generateImage(): Creating a dummy image for "sky_pos_x.png"
echosa wrote:Here's a short video of it happening. In the video, I create a new world and show that the only mods I have enabled are the basic default mods that come with Minetest Game and basic_machines. I also show that I'm using Minetest 0.4.15.
https://cl.ly/0v3O0Q3W151h
echosa wrote:Ah. Ok. The main post just says "Dependence: default". Thanks. I'll try that tomorrow.
DS-minetest wrote:no, you have to add the textures to the "textures" folder of basic_machines or to another mod textures folder but then you have to add this mod to depends.txt (add a "?" to the end of the mod name to make it optional)
the textures are:
"sky_pos_y.png",
"sky_neg_y.png",
"sky_pos_z.png",
"sky_neg_z.png",
"sky_neg_x.png" and
"sky_pos_x.png"
they should explain themselves
ManElevation wrote:and those textures are part of the sky mod
DS-minetest wrote:ManElevation wrote:and those textures are part of the sky mod
you can find examples for these textures in sky mod topic but you could also take other textures
Ruggero wrote:I've tried out this mod. It's a little difficult to play but it can replace mesecons AND technic quite good. But the thing that leaved me most impressed of all was the Recycler. Now, i can't understand the code at all but i thinked: "if the Recycler can return only 75 percent of the stuff used for the crafting why can't it return ALL the stuff?" If this is possible the Recycler would turn into a kind of reverse crafting table device! (Good stuff for a mod)
ManElevation wrote:Rnd you can use this texture for something like a machine. no need to credit
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