amadin wrote:What version number of minecraft script support?
When I wrote this the latest MC version out was 1.8. I haven't tested 1.10, but I don't think there were any major changes in 1.9. Chances are, they all work fine.
amadin wrote:What version number of minecraft script support?
amadin wrote:default_grass_(1,2,3,4,5).png have grass with identical height. Is possible move textures default_grass_(1,2,3,4).png little down?
$ NOGUI=1 ./mcresconvert.sh "Pixel Perfection V3.6.zip"
Found: PixelPerfectionV36
- File: Pixel Perfection V3.6.zip
checkdir: cannot create extraction directory: /home/Peter/.minetest/textures/PixelPerfectionV36/_z
$ ls -alR ~/.minetest/textures/PixelPerfectionV36
/home/Peter/.minetest/textures/PixelPerfectionV36:
total 0
drwxr-xr-x+ 1 Peter Peter 0 Feb 18 11:59 .
drwxr-xr-x+ 1 Peter Peter 0 Feb 18 11:59 ..
drwxr-xr-x+ 1 Peter Peter 0 Feb 18 11:59 _z
/home/Peter/.minetest/textures/PixelPerfectionV36/_z:
total 0
drwxr-xr-x+ 1 Peter Peter 0 Feb 18 11:59 .
drwxr-xr-x+ 1 Peter Peter 0 Feb 18 11:59 ..
captpete wrote:checkdir: cannot create extraction directory: /home/Peter/.minetest/textures/PixelPerfectionV36/_z
Any help?
sofar wrote:captpete wrote:checkdir: cannot create extraction directory: /home/Peter/.minetest/textures/PixelPerfectionV36/_z
Any help?
I don't even know what `checkdir` is, and I certainly don't think it's a linux thing.
spyjoshx wrote:I love the way this works!! I successfully converted my default MC resources and they seem to be working well. The only problem is, resources like granite, andesite, diorite, crafting table, etc. are not displaying in wuzzy's MineClone2 game. I'm assuming the problem is that the converted textures are not named correctly to work in wuzzy's subgame. Any suggestions on how I might fix this?
sofar wrote:The converter is tailored to minetest_game, not mineclone2. I would need to know the name of the textures that mineclone2 uses for granite etc, and then they could be added to the translation tables. Patching it is relatively simple for most textures, since it is just a rename.
texmex wrote:What about enabling alternative translation tables? mcresconvert could use a default table but pull in other ones depending on a flag correlating to the table's name.
texmex wrote:You mean to create duplicate texture files so that they'll fit naming, when the namings diverge? Perhaps that's not a real issue though.
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