Currently optionally supported are the mods “farming” (Minetest Game) and Pedology.
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Crafting
To use a watering can, you have to first fill it up. Rightclick with it on water.
Your watering can is now full. To use it, you have to rightclick on a node which can be made wet.
You can use the watering can 24 times, then you have to fill it up again.
The watering can uses the “tool wear” bar to indicate how much water is left.
The watering can itself does not wear off and does not get destroyed by usage (it just becomes empty).
For the Farming mod, you can use the watering can on soil to wetten it.
For the Pedology mod, you can increase the wetness level of ground blocks by 1, but the maximum wetness you can reach is 2 to avoid creating mud lakes only with a watering can. ;-)
Anything else currently can’t become wet; you’d simply waste your water. ;-)
Please tell me of any mod which somehow deals with wetness, I’ll probably add support for it.
Download 1.3: Zip archive
Git project page: here
Optionally depends on:
- farming (part of Minetest Game) (for watering support)
- Pedology (for watering support)
- intllib (for translation)
- doc_items (for item documentation)
- default (for crafting)
- bucket (for crafting)
Mandatory dependencies: None!
License for everything: WTFPL
Screenshot of watering can in action: