Topywo wrote:-- Indesctructible blocks --> Create a new node or change an old one, which has no 'breaking' words in its groups. So no words like choppy, oddly_breakable_by_hand, cracky and crumbly)
Topywo wrote:That only the administrator can create --> The administrator normally has all the privs, including the giveme priv. You can remove the line 'description' under the minetest.register_node code, so it isn't visible in creative, while you can still give it yourself.
Wuzzy wrote:Indesctructible nodes should be added to the group “immortal” with value 1. This is a special group which disables the damage system for the node. I think this is the most elegant solution.
Much more elegant is adding the node to the group “not_in_creative_inventory” with value 1. Creativity mods ought to expude all members of this group.
Also the privilege is called “give”, not “giveme”. :P
alanpt wrote:Is it best I just modify a build and upload it with adjustments for others to download, or are these adjustments best done (or able to be done) within a mod? Does hosting with these modified settings override client settings?
alanpt wrote:Thank you for your help stormchaser3000, Topywo and Wuzzy. I am running on Windows Stormchaser3000.
Is it best I just modify a build and upload it with adjustments for others to download, or are these adjustments best done (or able to be done) within a mod? Does hosting with these modified settings override client settings?
The indestructible block would be for laying out paths, when recreating locations or defining neighbourhoods. I don't mind the students digging tunnels under or even building from two blocks above. So tunnels and garages can be built. Just not concealing them by directly placing on the blocks.
I'll get to work on this in the next couple of days,
alanpt wrote:Just not concealing them by directly placing on the blocks.
I'll get to work on this in the next couple of days,
stormchaser3000 wrote:alanpt wrote:Thank you for your help stormchaser3000, Topywo and Wuzzy. I am running on Windows Stormchaser3000.
Is it best I just modify a build and upload it with adjustments for others to download, or are these adjustments best done (or able to be done) within a mod? Does hosting with these modified settings override client settings?
The indestructible block would be for laying out paths, when recreating locations or defining neighbourhoods. I don't mind the students digging tunnels under or even building from two blocks above. So tunnels and garages can be built. Just not concealing them by directly placing on the blocks.
I'll get to work on this in the next couple of days,
ok um so now time for me to attempt to get rid of the chat system and then ask sfan5 or another person that makes windows builds to compile it.
default_privs = interact
alanpt wrote:Modifying it as a game has been incredibly easy. In one hour I had accomplished most of what I had wanted. I am definitely going to show my club members how to make their own game mods.
Besides myself the main users are teachers, who generally don't have a high knowledge in coding, so I need to have either gui buttons or the most used commands displayed on the command/chat window.
I just need to implement:
- Disable chat
- Admin/Host - Show LAN IP Address
- Admin/Host - Show main admin commands //pos1 /teleport etc
stormchaser3000 wrote:and then to disable the students ability to chat ingame:
go into the world folder: /(minetest folder)/worlds/(worldname)/
then delete the auth.txt
then exit out of the folder and go to the minetest folder and then open minetest.conf in notepad (if you have notepad intalled other wies use word pad) and ten make a new line at the bottom and put:
default_privs = interact
then save the file and then open the lan server and have your students connect. they won't be able to use the chat
as for the showing the lan ip..... that hasn't been added yet but someone could add it mabey
alanpt wrote:I would prefer to just make all the changes only within the Games folder if possible. This would make it more portable and easier to maintain. Am I right in assume that minecraft.conf can't be implemented within the Game folder?
Amaz wrote:alanpt wrote:I would prefer to just make all the changes only within the Games folder if possible. This would make it more portable and easier to maintain. Am I right in assume that minecraft.conf can't be implemented within the Game folder?
Make a minetest.conf in the game folder, and then add the line default_privs = interact to it. It overwrites the default minetest.conf!
alanpt wrote:Also is Lua Socket installed in Minetest, so I cna integrate this: http://forums.coronalabs.com/topic/2110 ... ua-socket/
I know. I'm mean, but I think the most fun comes when we collaborate and build things together.
I would like to create a full modification/Game that disables those functions but also allows a non-destructive road block and fence that only the admin/server host can create. That also prevents stacking above it (still allow tunnels).
With those changes in place, this will be perfect for my use. This is a serious project for me and I won't stop till I can get it working like this. Minetest has far more potential than Minecraft Education does.
christoferlevich wrote:I guess this IS the Minetest Education community? I am currently ramping up a Minetest "mess" to start using in our Elementary Schools. Learning is easy and a lot of fun in the minetest community, even if it seems a little less than busy. I call it a mess because whatever we want to call the project I am working on, its definitely evolving.
I started with a model of the new school our district just built, and we are incorporating mods from others, and mods we've hacked (for lack of a better word).
We've messed with modified textures.
We've modified a currency mod (is that technically called a fork?) to deal with US Currency and we issue the currency based on in game goals as well as out-of-game goals that the teacher must reward (academic, behavioral, etc).
We are removing swords and weapons (both are obviously issues in public school) and modifying them to be virus defense tools, as we have also had to exclude monsters and thus we are re-inventing them in the form of viruses (teaching kids to avoid fishing scams, certain file types, websites, etc).
We have one in-game "game" designed by the kids so far, but it was a game made on paper that I designed in Minetest using simple messecon switches and the dice2 mod.
The point of all this is to demonstrate that if you are a school looking into Minetest, you aren't alone. Its very doable, but it takes a person like myself willing to immerse themselves into the system and really learn the ins and outs (not that I am there yet).
We should have our server up and running this week, so the 'world' will be open for inspection, suggestions, and criticism. Let me know if you're doing something similar. Colaborating would be awesome!
I am more than happy to help in any way I can. I'd share our US Currency mod but I haven't got a clue how to do that properly.
As an incentive, we are using items found in home decor mods in shops to get the kids to buy.
TheReaperKing wrote:Just FYI I am working on a educational version of Minetest for my students
Users browsing this forum: No registered users and 31 guests