burli wrote:It is just an idea, maybe discussed before. How about using a noise function for textures like snow, sand, grass or stone instead of images? This would make large surfaces less monotonous
afaik the texture can be rendered on the GPU
burli wrote:I don't have examples because it's an idea. If ideas are not welcome I am quiet again
paramat wrote:repetitive textures are a natural part of a voxel game.
Chibi ghost wrote:isn't there some ambiance mods knocking around
paramat wrote:… repetitive textures are a natural part of a voxel game.
kaadmy wrote:Using rotated textures is very much a possibility, not sure if MT's current engine will support it in its current state though.
(_Materials would help a lot.. hint hint_)
`<t>` can be a number (between 0 and 7) or a transform name.
Rotations are counter-clockwise.
0 I identity
1 R90 rotate by 90 degrees
2 R180 rotate by 180 degrees
3 R270 rotate by 270 degrees
4 FX flip X
5 FXR90 flip X then rotate by 90 degrees
6 FY flip Y
7 FYR90 flip Y then rotate by 90 degrees
Example:
default_stone.png^[transformFXR90
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