rubenwardy wrote:Have you definitely set static_spawnpoint correctly?
rubenwardy wrote:If you type /set static_spawnpoint in game, what does it say?
I'm guessing I've created a conflict of some sort?
rubenwardy wrote:Have you definitely set static_spawnpoint correctly?
rubenwardy wrote:If you type /set static_spawnpoint in game, what does it say?
hajo wrote:TheReaperKing wrote:Just FYI I am working on a educational version of Minetest for my students
What is the difference between a regular and an educational version of Minetest ?
I mean, beyond some admin-commands for world-control / herding students,
a simple one-button-startmenu (plus a tiny setup-button for the regular main-menu),
and maybe disabling potentially dangerous stuff, like lava, tnt etc. ?
christoferlevich wrote:So though it seems this forum is slow, I will post here anyway. I understand a Minetest Education Edition isn't all that exciting for hardcore players, but let me tell you, we are starting to really get the kids in our town excited about Minetest.
Over the last three days we have been testing the program (which I've been calling Minetest Education in an effort to shield the program from accusations of being just a game) with classes of 14 students at a time. It has quickly become a huge hit in our first elementary school and I am in the process of working up a version for our second elementary school.
I am running into some issues that I am working on but if anyone can assist on this one it would be highly appreciated.
Even though I have set the coordinates for the default spawn to bring the students to a specific spot players are continually spawning over a lake. On the plus side, every student now knows how to swim in MT with a keyboard (they all want touch screen or controller)... on the bad side, its a nice little hike to get to the starting point of what we are doing. It was almost too funny seeing students grades 1-4 just falling from the sky into a lake - lol. So I guess if anyone knows why this happens - it's something I would like to repair. :)
christoferlevich wrote:rubenwardy wrote:Have you definitely set static_spawnpoint correctly?rubenwardy wrote:If you type /set static_spawnpoint in game, what does it say?
I'm guessing I've created a conflict of some sort?
rubenwardy wrote:Try rounding coordinates in static_spawnpoint? It may not support floating point
christoferlevich wrote:hajo wrote:What is the difference between a regular and an educational version of Minetest ?
environment .. kids .. school administrators
small market place .. to buy and sell things they mine, cut, and craft.
many of our students struggle identifying and using money.
currency mod .. students to use exact change .. to craft it.
Google classrooms .. student account logins
cash reward activities, such as report writing .. scavenger hunting ..
using skills like clock reading and riddle solving
introduce modding .. creating skins, and textures, and more
christoferlevich wrote:Some have begun building homes, but this week, I intend to begin planned projects,
like building an apartment building or home community
TheReaperKing wrote:I'd be very interested in ideas for things to change/add to it as well.
christoferlevich wrote:Even though I have set the coordinates for the default spawn to bring the students to a specific spot players are continually spawning over a lake. On the plus side, every student now knows how to swim in MT with a keyboard (they all want touch screen or controller)... on the bad side, its a nice little hike to get to the starting point of what we are doing. It was almost too funny seeing students grades 1-4 just falling from the sky into a lake - lol. So I guess if anyone knows why this happens - it's something I would like to repair. :)
- mute/Unmute all player (can not talk/write)
christoferlevich wrote:Just a note to share: Students are not always kind. We are building a courthouse for lawsuits due to theft of portions of properties. LOL. The victims demanded a ban for the theives and I suggested a law suit instead. Now I have to recruit the Principal to play the judge and figure out how tha'ts going to look. This is getting really interesting. I figure I'll have the Principal enter the game from his office, and rule within the game.
I know I can protect areas and allow players to do the same, but I haven't had the time and I haven't granted them the priv yet.
sofar wrote:christoferlevich wrote:Just a note to share: Students are not always kind. We are building a courthouse for lawsuits due to theft of portions of properties. LOL. The victims demanded a ban for the theives and I suggested a law suit instead. Now I have to recruit the Principal to play the judge and figure out how that's going to look. This is getting really interesting. I figure I'll have the Principal enter the game from his office, and rule within the game.
I know I can protect areas and allow players to do the same, but I haven't had the time and I haven't granted them the priv yet.
Theft isn't a civil thing but a criminal offense/proceeding, so it's not a lawsuit but a trial, technically.
Community service? Financial penalty? Removal of freedom (jail)?
Corporal punishment probably not a good idea, but this is something the students themselves should discuss and may offer a good lesson :).
christoferlevich wrote:New Idea? .. track the age of node .. degradation .. durability rating .. rate of decay ..
force the students to maintain structures they build .. can be very educational!
hajo wrote:christoferlevich wrote:New Idea? .. track the age of node .. degradation .. durability rating .. rate of decay ..
force the students to maintain structures they build .. can be very educational!
Careful what you wish - they might learn something different than what you want to teach.
Depending on decay-speed/prices/time/effort, they might learn that maintaining stuff
is not worth the trouble, and instead decide to build fast & extra cheap,
and move on at the first sign of trouble...
Also, you might get elite-groups / griefers / etc.
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