ShadMOrdre wrote:krokoschlange,
python script for blender to export .b3d for minetest.
.b3d blender export
Also, this, Using Blender on the mintest wiki.
Using Blender
but the trains are untextured can you make the textures when it is in a .b3d?
ShadMOrdre wrote:krokoschlange,
python script for blender to export .b3d for minetest.
.b3d blender export
Also, this, Using Blender on the mintest wiki.
Using Blender
orwell wrote:Version 1.2
Changelog:
- internal: changed save format for track database. Needs testing.
- Added detailed steam engine
- Added new subway train wagon (with door animations, but I don't have code for doors yet)
- Made animation for regular steam engine work
- Fix crash when wagons do no longer exist

mbb wrote:i made new railtextures too:
download:
mbb wrote:and a new wagon texture
Cage wrote:orwell I down loaded the latest version and found one small bug. The bumper track will only face North.
Cage wrote:You can change the direction but it will revert back to north with in a few seconds..
Cage wrote: Also I saw you have a zip file that is suppose to turn off the debug info. I have tried both zip files and still have the debug text showing up.
.
Cage wrote:I really like the new subway train, and the new locomotive. Great work to you and Mbb!
Andrey01 wrote:Hi, Orwell, you should add service trains that will be clean rails by water and other trains that will be build railway and dig tunnel.I think it will be is good idea
mbb wrote:Andrey01 wrote:Hi, Orwell, you should add service trains that will be clean rails by water and other trains that will be build railway and dig tunnel.I think it will be is good idea
i can make the 3d model

orwell wrote:- many many models. If you have models and want them, maybe figure out how the API works (api_doc.txt) and add them yourself (publish separately or PR on GitHub), so that I don't have all work.
mbb wrote:server with advtrains mod :
alpha.firc.de
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