Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:Oh. I see. -1 for the pack look.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:> ಠ_ಠ
okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
- You and the minetest devs would get attribution if someone makes a derivative work
- If anyone makes a derivative work, it must be under this license
- You can't stop people from using these textures to make money
qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
- You and the minetest devs would get attribution if someone makes a derivative work
- If anyone makes a derivative work, it must be under this license
- You can't stop people from using these textures to make money
qwertymine3 wrote:Not the best display of this tp, but:
vs default (slightly out of date grass)
toby109tt wrote:qwertymine3 wrote:Not the best display of this tp, but:
Am I allowed to Put the screenshots in the Texture Pack discipion
I will give you credit for them
toby109tt wrote:Can I Use the fix you provided I will Give You credit of course
toby109tt wrote:Thank you much appreciated
Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated
...
Just A Question do you think I should continue this Pack Maybe Make Some mod support
qwertymine3 wrote:toby109tt wrote:Thank you much appreciated
Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated
...
Just A Question do you think I should continue this Pack Maybe Make Some mod support
Textures which I think you should improve:
[list=][*]Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
[*]Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
[*]Flint and steel: The Steel looks too fat and doesn't have the right curve.
[*]TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT[/list]
I definitely feel that you should continue this texture pack.
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
toby109tt wrote:Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
qwertymine3 wrote:toby109tt wrote:Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
What image editing software are you using?
If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
Bread wrote:They look great. I cannot wait for completion.
thxMartno wrote:Looks good.
Sergey wrote:Thank you. I like your textures because I like default TP.
But some of your textures are missing. I don't know, maybe if something is missing then MT loads default 16px texture it has. For example, wheat and cotton plants are not made.
In inventory not all pictures are now 32px and are still pixelish. Torch, for example.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:i like the stones there. and sry if i been not constructive, it's that i mostly don't like 32 packs because, idk i think it looks a bit weird :)
you are doing a great work then. so sorry again.
Return to Minetest Texture Packs
Users browsing this forum: No registered users and 22 guests