3: What dragon egg? I don't see no egg D: EDIT: have to use /giveme mcl_end:dragon_egg to get it :/
It's hidden in Creative Mode in Minecraft as well, probably because it is mainly the “reward” for defeating the Ender Dragon. It's a very obscure item. I should maybe compile a list of items which can only be gotten by /giveme.
4 (didnt i say 3 tho?): Inventory order still aint right, but you said you are still working on it, so please do.
Meh, I'm not sure if I really want to reflect the
inventory order perfectly. There doesn't seem to be much of a logic in Minecraft.
2: Deadbush spawns WAY to often. I mean, look at this:
Yes.
5 (another?!): I am thinking about helping with this project (if you are open to it)
Depends on what you want to add. If it's something small, just send me patches and hope for the best (I may be selective). If it's something big, first announce it here so I'm aware (this will avoid possible duplicate work or tears or rejection), and if I don't complain, just fork the repo, make the new feature (preferably in a new branch) and link me to the repo (+branch) when you're finished plus a sentence or two on why I should merge this. Also, before implementing big stuff, also check if there's not already a readily available mod which already solves your task.
Mods and things I am probably going to add on my own:
- All mods in the Help modpack
- craftguide, but probably a modified version thereof to fit the general style
- tsm_railcorridors
- Mobs/models posted by ph8jPf9M
- One of the nether mods, but modified
Other areas where I currently don't want or need help:
- Adding missing blocks
- HUD and GUI stuff
- Defining the core subgame architecture
Help in the following areas is appreciated:
- Mapgen
- Mobs