{BETA} Snowy Wastelands 0.1 [grassland]

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Jordach
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{BETA} Snowy Wastelands 0.1 [grassland]

by Jordach » Fri Mar 16, 2012 21:06

Since I started the topic, I have made my own land modifier.
Licensing: Do what the fuck you want with this shit.
THANKS TO Cisoun for Textures used.

Download:

7z:

http://www.mediafire.com/?nwovouxkvpdqhtq

Zip:

http://www.mediafire.com/?9d85853fv5mr3vm

DO NOT REMOVE THE TEXTURE PACK! THIS WILL MAKE THE GAME A ENDLESS GRASSY BIOME.


What's Planned + Screenshots:

Here's 0.1:

Image

Here's the current shiz for 0.2:

Image
Last edited by Jordach on Sat Mar 17, 2012 09:54, edited 1 time in total.

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by sfan5 » Fri Mar 16, 2012 21:29

+1
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by Jordach » Fri Mar 16, 2012 21:39

I now have working ice sucka!

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by sdzen » Fri Mar 16, 2012 21:39

should i try or berate you on no screenshots cliaming your sell everyone a virus?
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by Jordach » Fri Mar 16, 2012 21:46

I will and since I am so nice, (Mediafire SCANS UPLOADS.)

Here's 0.1:

Image

Here's the current shiz for 0.2:

Image

Licensing: Do what the fuck you want with this shit.

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by Jordach » Sat Mar 17, 2012 09:05

An update shall occur later.

Since Omploader is back, we can do stuff.

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by sfan5 » Sat Mar 17, 2012 09:14

\o/
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by Jordach » Sat Mar 17, 2012 09:39

Now with licensing.

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by sfan5 » Sat Mar 17, 2012 09:40

Move-Request
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by Jordach » Sat Mar 17, 2012 09:42

Cisouns textures are DO WHAT THE FUCK YOU WANT.

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by Jordach » Sat Mar 17, 2012 09:55

Updated topic name.

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by Death Dealer » Sat Mar 17, 2012 14:16

Bad ass jordach. I remember when this was an idea:D
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by SegFault22 » Fri Jun 01, 2012 01:18

Awesome! This is exactly what I have been looking for!
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
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by LolManKuba » Fri Jun 01, 2012 10:52

SegFault22 wrote:Awesome! This is exactly what I have been looking for!

MadBlocks has seasons and 1 of the seasons is winter..
 

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by SegFault22 » Sun Jun 03, 2012 04:31

-I can't find how to install this! can anyone help me?
-The information that I need is:
--where each folder goes, and/or where the stuff in each folder goes
Thank you

EDIT: I got it working, but the deserts still appear and the conifers don't have snow on the leaves.
Last edited by SegFault22 on Sun Jun 03, 2012 05:58, edited 1 time in total.
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by Gambit » Sun Jun 03, 2012 06:55

This looks really good. The only thing that's odd is the ice... they float on water. The ones you have here are spawning far too low in the water. I thought I'd point that out.

Also, what about a medium size iceberg? That could add to the element.
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by Jordach » Sun Jun 03, 2012 09:24

Gambit wrote:This looks really good. The only thing that's odd is the ice... they float on water. The ones you have here are spawning far too low in the water. I thought I'd point that out.

Also, what about a medium size iceberg? That could add to the element.

Gambit, this was a test for the last January Windows build - I meant it as a test, now I have a better model that you will like very much.

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by mauvebic » Sun Jun 03, 2012 13:14

if you only want ice on the top (since bodies of water never completely freezeover) you could do something like:

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Code: Select all
                elseif node.name == 'default:water_source' then
                    above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
                    if above ~= nil and above.name == 'air' then
                        minetest.env:add_node(pos,{type="node",name='madblocks:ice_source'})
                    end
                elseif node.name == 'default:water_flowing' then
                    above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
                    if above ~= nil and above.name == 'air' then
                        minetest.env:add_node(pos,{type="node",name='madblocks:ice_flowing'})
                    end
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