[mod] Cleanup fire [unknownburn]

bell07
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[mod] Cleanup fire [unknownburn]

by bell07 » Mon Feb 06, 2017 21:40

This mod is a request of my daughters, some old worlds are crufted by unknown nodes because I disabled some mods in the meantime. The code is based on "antifire" mod, but with logic to try to restore the landscape by placing similar to nearly existing nodes, not just remove the unknown nodes.
Image
Image
No warranty, please take a backup before you try to "restore" your old worlds,

How to use: 1) get the "unknownburn:flint" from creative inventory, 2) use it on unknown nodes, 3) wait

License: LGPL-2.1
Mod dependencies: none
Code+Download: https://github.com/bell07/minetest-unknownburn
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Last edited by bell07 on Tue Feb 07, 2017 13:26, edited 1 time in total.
 

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octacian
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Re: [mod] Cleanup fire [unknownburn]

by octacian » Tue Feb 07, 2017 00:41

Nice! Great job, I've always wanted a mod like this.
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

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TumeniNodes
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Re: [mod] Cleanup fire [unknownburn]

by TumeniNodes » Tue Feb 07, 2017 00:54

Oh man.... I am definitely trying this out!

I have removed a lot of parts of Minetest, and had already been pretty far into it by the time someone reminded me I could use the subgame feature so it did not affect the actual game and make my old worlds literally unplayable....

If this works as explained.... I shall build a shrine dedicated to you :D
Flick?... Flick who?
 

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D00Med
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Re: [mod] Cleanup fire [unknownburn]

by D00Med » Tue Feb 07, 2017 05:46

oh cool, this looks really handy
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

bell07
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Re: [mod] Cleanup fire [unknownburn]

by bell07 » Tue Feb 07, 2017 10:32

For information: I did some adjustments in air/water priorizations and now I am really happy with the result. If you tried an early version (tonight) please update the mod, copy the world back from backup and try it again.
Please let me know your impression about the result and your opinion if the mod is ready for the release section.
 

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mahmutelmas06
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Re: [mod] Cleanup fire [unknownburn]

by mahmutelmas06 » Tue Feb 07, 2017 15:12

can u add a command or something else to make it for all.
for exmp - unknowburn all- will change all unknown nodes at once.
My Mods:

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bell07
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Re: [mod] Cleanup fire [unknownburn]

by bell07 » Tue Feb 07, 2017 15:24

All at once does not work.The world can be infinite, and even you do not have much unknown nodes, all nodes needs to be checked. :/
On contrary, there is a limitation to burn max 30 nodes in check radius to avoid performance issues. Some burning nodes are waiting till enough known nodes are nearly to decide which one it should become. If you think nothing happens, go with "noclip" in the dirt bellow. ;-) Maybe you have some "unknown ores" that are in transformation for now.
 


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