
sorcerykid wrote:I'm working on consolidating all the anti-grief code into the city_block mod. In the process, I've removed the limitation on the use of buckets underground, as it made mining for obsidian virtually impossible for most players. Now anybody can place lava and water below -250. Of course, players with "water" or "lava" privileges do not have any restrictions on the placement of lava and water, except within protected areas. However, use of buckets is prohibited for all players within the boundaries of a city block.
I've also dramatically simplified the recipe for the city block. Tomorrow, I will be adding a routine to automatically kick players that are idle for more than ten minutes within the spawn plaza. This should address any lingering dead players as well.
sorcerykid wrote:The mod you are referring to it is very inefficient since it checks player movements constantly in Lua. With my branch of the engine that's no longer necessary, since I added an idle callback function. So it's only a couple lines of extra code.
Also, I recall someone announcing in chat that I gave you and BlueFireUn permission to kick AFK players. That is false, as I never gave anyone other than moderators authority to be systematically kicking players from the server. Once again I have to ask that people refrain from putting words into my mouth about rules and policies that I never actually said.
If I see people misusing the vote feature, then I will simply remove it.
Does your mod check and see if people are chatting?
sorcerykid wrote:...
Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ).
twoelk wrote:sorcerykid wrote:...
Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ).
cool, 'cause I too have been kicked from some server for just standing around and consulting the crafting guide for figuring out a complicated crafting chain in the technics mod :-D
thinking of it, an avatar animation for while chatting, crafting, or reading would be really cool in minetest. would give bystanders a clue of what you are doing.
btw - while out in the wild and building a new base (or rather reviving the memory of an old one), I wondered wether it would be possible for sleeping in bed to slow down starving considerably. Might be usefull for surviving the night while waiting for the crops to grow. Indeed not to starve while mining or exploring seems to be a far greater challenge for me than the odd monster :D

At that time I was greated by a spider from the leaves above. As you can see by my hearts... I almost didn't live to take the screenshot.
As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...







sorcerykid wrote:Today marks the six month anniversary of JT2 aka @test@. Time to break out the champagne bottles and celebrate!
It all began with a simple mission: to pay homage to one of the most unique and memorable Minetest servers ever created, "just test". Since its launch, however, JT2 has quickly grown to become one of the most popular destinations on Minetest, with a rapidly growing community of devoted builders, including hundreds of new players every day.
Much of the credit for the success of JT2 rightfully goes to maikerumine for having the vision to breathe new life into our beloved "just test". I think it's safe to say, however, that the server has far surpassed anyone's expectations. Like its namesake, JT2 was never intended to remain online for any length of time (see screenshot below). In fact, Lag put it best when he stated quite aptly about his own server:As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...
Notwithstanding its intended lifespan, JT2 has quickly quickly transformed from a short-lived tribute into a mainstay of the Minetest community. Even within just the first day, there are so many memories to share. So let's reminisce a bit, shall we?
Who can forget the original Lava Mountain and the seemingly infinite bonehoard?
So what do you remember about the very first days of JT2?
Cheers everyone!
~SorceryKid
twoelk wrote:hmm, early pictures?
Mountains are there to be climbed, even lava ones
An early view of spawn, August 11th 2016
My hut can be seen to the upper left.
most early visitors didn't dare to venture far. A view up from below spawn at the tunnel hub.
in the south on a cliff
a view north from the southern highlands that drop some 100nodes to the plains and lakes that stretch to spawn. The little mine exit on that peak has an elevation of 140nodes and a bit and yes it is a drop shaft that goes down to the three tunnel levels that are also under spawn and it connects indirectly to many other and deeper tunnel systems. You may have guessed, that is indeed the same place that ExeterDad met that spider.
DragonsVolcanoDance wrote:sorcerykid wrote:Today marks the six month anniversary of JT2 aka @test@. Time to break out the champagne bottles and celebrate!
It all began with a simple mission: to pay homage to one of the most unique and memorable Minetest servers ever created, "just test". Since its launch, however, JT2 has quickly grown to become one of the most popular destinations on Minetest, with a rapidly growing community of devoted builders, including hundreds of new players every day.
Much of the credit for the success of JT2 rightfully goes to maikerumine for having the vision to breathe new life into our beloved "just test". I think it's safe to say, however, that the server has far surpassed anyone's expectations. Like its namesake, JT2 was never intended to remain online for any length of time (see screenshot below). In fact, Lag put it best when he stated quite aptly about his own server:As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...
Notwithstanding its intended lifespan, JT2 has quickly quickly transformed from a short-lived tribute into a mainstay of the Minetest community. Even within just the first day, there are so many memories to share. So let's reminisce a bit, shall we?
Who can forget the original Lava Mountain and the seemingly infinite bonehoard?
So what do you remember about the very first days of JT2?
Cheers everyone!
~SorceryKid
I just had to keep the lava picture in.
Thank you for the wonderful preview on the server! The pictures are great. What I remember from the beginning is walking out thousands of blocks with Treeman after snatching some leaves from the spawn plaza. (I am pretty sure it was rnd's tree, by the way).
After that, it was pure fun! (Well, except the part about the first server reset, haha xD )
Also, meeting several amazing friends in the server's first 10 days of existence! :D
sorcerykid wrote:As most of you know, a few weeks ago I completely revamped TNT as a lightweight alternative to the default mod. This was intended improve performance server-side, but also to make mining more challenging,
Perhaps the most visible change is the shape of the blast, which is now spherical including a roughness factor for added realism.
The blast size is also logarithmic, rather than linear. The new algorithm accounts for a variety of environmental conditions, such as water and air resistance, as well as the quantity and arrangement of TNT. For this reason, a larger charge will no longer produce a proportionately larger explosion. In fact, it will result in ever diminishing returns. Once you surpass the "sweet spot", excess TNT will be wasted and random stacks of items will be destroyed rather than dropped. And while there are no limitations imposed on the use of TNT below -250 meters, there is a maximum achievable blast radius. For example, two detonations of 50 TNT are likely to yield a greater output than 100 TNT.
It is now up to you, as a mining expert, to learn these nuances and to adapt accordingly. Good luck!
BBmine wrote:Ok, while trying to build a garden, I noticed a shadow over part of it. I looked up and saw a floating building, so I decided to inspect it. I built noob towers to get up there, and here are the screenies I took:
Why do the pro blocks say abba, but when I hit my pro block, it says Nemo?
Why does Dylan have a door there when he's not listed as a member there? Dan has a door too.
Those chests on the top are Dan's and Dylan's.
This building is floating, and violating the "No building over other people's property" rule.
This needs to be looked into. It could be a hacker, but I think it also might be a bug.
maikerumine wrote:BBmine wrote:If it's ready to come back online, when does maike expect to actually put it back online?
Sorcerykid will be hosting from now on, let's all give her support on this adventure! I will not be hosting any server for quite some time, it is time for a break. I love you all.sorcerykid wrote:Hey all, after some rigorous testing and tweaking, JT2 is finally ready to come back online with several new and improved features!There will also be a number of back-end optimizations in place -- at long last, that means daily player file resets are no more! Stay tuned here for further updates :)
- Added shared doors, shared chests, and mailboxes for easier player collaboration
- Simplified recipes for dirt, sand, gravel, and clay as well as protection blocks and badges
- Enhanced screwdriver tool, including "longer-life" bronze and diamond alternatives
- Added "magic wand" tool to locate and verify ownership of protected areas
- Overhauled nearly all formspecs, adopting a more consistent layout and design
- Reverted to classic textures for cobble, stone brick, diamond block, and all metal blocks
Keep up the good work kiddo!! :) Thank you for tackling this huge task, I forsee yoou doing a better job as host / admin as I was and this makes me happy. :) If you need any help, let me know.paramat wrote:maikerumine, i was watching one of your videos (good videos) where you mentioned that you once used my 'pathv6alt' mod (that creates a network of paths, bridges and tunnels) but had problems with it.
If you want to try an improved version see https://forum.minetest.net/viewtopic.php?f=9&t=15423
This is designed to follow mgv7 terrain (as long as you haven't altered the mgv7 noise parameters), is simpler, faster, works better and has all the memory use optimisations so will use much less memory.
I saw that! I will test this asap and update my esm game, thank you for all your hard work paramat, you awesome dude! As for the problems with pathv6alt, I believe it was OOM combined with villages, ruins, and mines back when 4.13 became very unstable. I since haven't tested these together.Andrey01 wrote:I didn`t find this is server in list "client", maybe is he disconnected?
Yes, currently being migrated to sorcerykid's server, she will not be owner and admin of this server. :D
ALSO, When the updated server is up and running, I will update the main page with all the new info.
Cheers and thank you all for playing!
P.S. The subgame just_test_tribute has been updated to work well with 4.14.
https://github.com/maikerumine
P.S.S. Remember LAG!!!!
rnd wrote:SHORT AND POINTLESS LIFE OF A GRIEFER
1.
2.10 minute of gameplay and mr. "blitzkrieg" can already build this:
3. edit: 30 minutes later
is it a bird, is it a plane? no its "luftwaffe"
rnd wrote:4. satisfied with the results of the operation "grief"
THE END - ALLIES WIN
5. "fuhrers" base lies in ruins
conclusion: dont be an a**hole, play nice
+ Spoiler















maikerumine wrote:A Tribute to the Just Test Server.
Map is a snapshot of the 20140319 map from the original Just Test. This is the very begining of the legendary @test@ server A.K.A just test.
jt2.intraversal.net port 30002
An almost cannon representation of the original: https://forum.minetest.net/viewtopic.php?f=10&t=10539
HOSTED BY: sorcerykid
MAINTAINED BY: sorcerykid
GOVERNED BY: sorcerykid
Dedicated to Andrey "Lag"![]()
^==SUPERSTAR!!
for making one of the most enjoyable
servers ever created in Minetest.
It was a unique server, very anarchy
survival in an all stone world.
What you see here ===V
Is a very expensive block,
dedicated to Lag,
he unknowingly built
a community on his test server.
Craft one to acknowledge his efforts.
My skuchayem i lyubyat vas.
WE MISS AND LOVE YOU!
+ Spoiler
Good luck.
Rules: On glass building at spawn. Basically No griefing, cheating, hacking, dating, swearing, spamming, building over other peoples property, and no cruelty.
Hosted, maintained and governed by: sorcerykid
**Punishment will be upon server owners digression.
**Server reset will be 0100 UTC.. :)
Resets will NOT wipe all player files, just like the original Just Test.
**Buckets will not place without priv above 0. You will need to be a trusted player to have the water priv granted
**Desert Cobble can be crafted with orange dye surrounded by cobblestone.
**Papyrus, Cactus, Grass, Junglegrass can be found in mob drops.
**Snow is the only thing sold at spawn.
**There is a grinder like Sea is my life server to make gravel / dirt / sand. [/color][/i]
==================================
20161027- first release of subgame code:
https://github.com/maikerumine/just_test_tribute
Here is the current 20161220 map:
Population: 5736 and growing...
ABJ wrote:Just test is the laggiest server ever

sorcerykid wrote:Give me a break.
55 users online.
Lag of 0.1 seconds.
Peak lag over the past 12 hours of 0.13 seconds.
If you don't like the server, find somewhere else to play instead of filling up this thread with spam quotes and pointless trolling.
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