tm3 wrote:Great bro ;) smart shops are awesome. I am making a list of those scifi blocks and their recipes too. I will finish it soon. :)
tks alot,tm3. it's awesome.
tm3 wrote:Great bro ;) smart shops are awesome. I am making a list of those scifi blocks and their recipes too. I will finish it soon. :)
tm3 wrote:...
Linus, you have one vending machine in there too. ;) :P but don't worry bro that will be there for players' use. i will tell you when to shift it ;)...
Michael Eh? wrote:Spawn expansion caught me off guard. Will I be forced to move? The dome in front is gone. I was a safe distance and put a lot of work into my space with some free stuff for new players. Just concerned I'm going to lose it all.
linushsao wrote:tm3 wrote:...
Linus, you have one vending machine in there too. ;) :P but don't worry bro that will be there for players' use. i will tell you when to shift it ;)...
of course,tm3. tks for your remind.pls wait me a moment tonight.
all player's accounts bundled with vending-machine,if i directly remove vending-machine,i afraid that players will lose all their acounts in bank.i'll test it and make sure all player's accounts in bank could be allright tonight.
tm3 wrote:I am going to entirely remove the old spawn soon and make different rules sections on the left side of new spawn and shops on the right sides for players. So, whoever has put vending machines, shops etc. in there please remove for now or i will have to remove it and again put in the shop area later. But that may destroy the contents in the shops and vending machine. So, you may contact me through in-game mail so that i will relocate it only after you remove the contents. Linus, you have one vending machine in there too. ;) :P but don't worry bro that will be there for players' use. i will tell you when to shift it ;)
juli wrote:lol can u make the same for the jail?
I'll go to change the Position of the jail in a few days if i have time.
Best would be one command where u can choose to set spawn or jail or new_player_spawn
linushsao wrote:description:
1.only for supervisors ,used for setting the positions of spawn/respawn/jail in game.
2.will take effect immediately without reboot.
usage:
1./confpos <PARAMS> | <PARAMS>={spawn,respawn,jail,all},*all* means show current configure of positions
2.spawn for newplayer,respawn for after player die,jail for jail.
3./help confpos
other:
1.add "bring" privs to supervisors.(sorry my mistake),will take effect after tomorrow's schedul reboot at 23:59.(if reboot before 23:59 today,will take effect after schedul reboot at 23:59 today)
2.what's different between command teleport&bring? only "basic_privs" privs is required for command "bring",it is for moderators that could bring moderators to player's position.
linushsao wrote:hi,all
tm3 wrote:linushsao wrote:hi,all
Hi. lol no one is replying ;) :P. Reason everyone was busy yesterday for V -day and today they have no energy left to reply xD :P. Except me i have lots of energy :) Anyways, happy v-day (belated or currently going according to timezones) :)
tm3 wrote:Ah thanks bro. The commands bring and teleport almost the same ;) but the "bring privs" is different. It not only bring you to players but if you need to relocate a player to you; rather than just going to them. it is required in situations like player is in trouble and can't get out, you want to showcase some player about something you or someone made ( esp. regarding machines to get idea of making it ;) ) etc.
linushsao wrote:tm3 wrote:linushsao wrote:hi,all
Hi. lol no one is replying ;) :P. Reason everyone was busy yesterday for V -day and today they have no energy left to reply xD :P. Except me i have lots of energy :) Anyways, happy v-day (belated or currently going according to timezones) :)
oh,no. my reply is'nt completely. i was trying to discuss as following:
1.some players talk about in real mars,furnace(use fuel like coal) couldnt burn. in fact i thought it but maybe make game too hard-core?(newplyaer have to use normal-furnace in oxgen-chamber or other player's air-room.
2.maybe disable F5(debug info)? and add WUZZY's awesome mod(viewtopic.php?f=11&t=15247)
busy yesterday? yes,i'm busy to make "/confpos" ...XD
linushsao wrote:tm3 wrote:Ah thanks bro. The commands bring and teleport almost the same ;) but the "bring privs" is different. It not only bring you to players but if you need to relocate a player to you; rather than just going to them. it is required in situations like player is in trouble and can't get out, you want to showcase some player about something you or someone made ( esp. regarding machines to get idea of making it ;) ) etc.
yes, cmd"bring" i made has part function of teleport,but only "transfer moderator to player's position",and required only "basic_privs"(for md,if supervisors grant player as md in furture),so it's for md.
cmd"teleport" could do something else as "summon",especially when player get stock.only for supervisors
linushsao wrote:description:
1.An interesting tools that could make players show actions,pls check viewtopic.php?f=9&t=16374 for new commands 。
2.except standard 7 commands in emote mod,i add command "ee" (using "/ee") will show action menu.
will take effect after reboot.
.
action menu i made,open it by press "/ee"
YAPP,great building,hello mars.
tm3 wrote:...
So, adding this difficulty is fine. No, it won't be hardcore. But for the first timers, we have to put a public furnace area with oxygen chamber or give each player a airgene ( may be 20% one)as basic tool. There is no other viable way.
linushsao wrote:tm3 wrote:...
So, adding this difficulty is fine. No, it won't be hardcore. But for the first timers, we have to put a public furnace area with oxygen chamber or give each player a airgene ( may be 20% one)as basic tool. There is no other viable way.
yes,you are right, it's better to perpare a public furnace area with oxgen chamber(near the spawn of newplayer). would you pls setup an "public furnace area with oxgen" if you have free time? if it's completely pls tell me the position,i'll make common-furnace only be used in oxgen environment.
tks,tm3.
tm3 wrote:I will try to make it asap. i think it can be coded with 2 ways.
1. if the furnace touches air on any side it burns coal. This will be quite easy i guess. :)
2. if the furnace can be connected to air generator with pipes of pipework mod. i know that the default coal furnace takes pipes and can take things into it. so it works with pipeworks mod. So, if you can allow pipeworks to pass air from air gene to the furnace, it can be done. like coal in the furnace and the air gene supplies oxygen. Although this one is harder to code as you have to see pipeworks code too :)
First one will be quick and easy :) plus while player will be burning things he/she can breathe and fill up gas bottle too :)
Michael Eh? wrote:Well there is a mossy cobble generator and community garden close to spawn at Canada House.. my base. Plus free air in the complex for now. I am moving further back from spawn once the new location south is fixed up and most of the other stuff I've built is removed or filled in.
I'm willing to build a welcome center outside of spawn with a larger garden, tree area with emergency shelter with air and services while spawn over goes rebuild. First comes relocation of my area... until then drop by.
Michael Eh? wrote:Of course, this is on my list of builds for Mars Survive....
Though I plan to make it accurately but maybe not functional... except for air support. Space port anyone?
linushsao wrote:tm3 wrote:I will try to make it asap. i think it can be coded with 2 ways.
1. if the furnace touches air on any side it burns coal. This will be quite easy i guess. :)
2. if the furnace can be connected to air generator with pipes of pipework mod. i know that the default coal furnace takes pipes and can take things into it. so it works with pipeworks mod. So, if you can allow pipeworks to pass air from air gene to the furnace, it can be done. like coal in the furnace and the air gene supplies oxygen. Although this one is harder to code as you have to see pipeworks code too :)
First one will be quick and easy :) plus while player will be burning things he/she can breathe and fill up gas bottle too :)
tks for your suggestion,maybe solution 1 will make it free to place furnace,and ...easy to tweak..XD only have to detect the position around furnace if oxgen exist. i prefer it.
noted later: uh, nevermind. i saw a recipe of protect logo using mithril. mithril is fine. completely useless, so can be used for protection logo. good idea. :) Everyone, you can use mithril and stones to make protection logo to protect your area apart from /area_pos :)
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