MisterBananas wrote:Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
blue wrote:im not sure what you mean by the nyan cat textures? the nyan cat i always see is a pink kitty kat waving a paw at me...you make it sound as if your seeing a demon possed tom cat that looks ready to claw your face to shreds :P
try downloading the latest version like stef to see if it fixes the problem
Menche wrote:MisterBananas wrote:Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
There are (or at least used to be) very, very rare NyanCat blocks underground. A head block spawns with a string of about 5 rainbow blocks behind it. The code in mapgen.cpp appears to be commented out in the latest version, however.
enable_texture_atlas = false
Jordach wrote:YOU MUST BE USING THE TEXTURE ATLAS:
Pop this into the .confYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.This will make your icons return.
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enable_texture_atlas = false
address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
fast_move = true
free_move = true
name = lordawe
new_style_leaves = 1
opaque_water = 0
port = 30000
selected_mainmenu_tab = 2
selected_world_path = H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin\..\worlds\divocina
smooth_lighting = 1
video_driver = opengl
wanted_fps = 60
fps_max = 100
view_bobbing_amount = 1.0
enable_texture_atlas = false
# Sound settings
enable_sound = true
sound_volume = 0.7viewing_range_nodes_min = 85
max_simultaneous_block_sends_server_total = 1
max_block_send_distance = 10
max_block_generate_distance = 10
time_send_interval = 3500
Irrlicht Engine version 1.7.2
Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel 945GM: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Resizing window (800 600)
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nubg.png
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nulogo.png
10:00:25: ACTION[main]: .__ __ __
10:00:25: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
10:00:25: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
10:00:25: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
10:00:25: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
10:00:25: ACTION[main]: \/ \/ \/ \/ \/
10:00:25: ACTION[main]: World at [H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin
\..\worlds\divocina]
10:00:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
10:00:25: ACTION[ServerThread]: lordawe joins game. List of players: lordawe
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/su
nrisebg.png
Font size: 8 15
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 06/15/2012
Report Time[hr:mm:ss]: 09:46:01
Driver Version: 6.14.10.4926
Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600)
Default Language: Czech
DirectX* Version: 9.0
Physical Memory: 2038 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 128 MB
Graphics Memory in Use: 18 MB
Processor: x86 family 6 Model 14 Stepping 12
Processor Speed: 1862 MHZ
Vendor ID: 8086
Device ID: 27A2
Device Revision: 03
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family
Video BIOS: 1284
Current Graphics Mode: 1280 x 800 True Color (60 Hz)
screenW = 1280
screenH = 800
fullscreen = 1
fullscreen_bpp = 24
Calinou wrote:Here's a fix:
Open minetest.conf, add this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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screenW = 1280
screenH = 800
fullscreen = 1
fullscreen_bpp = 24
This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes.
Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
lordawe wrote:Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one post here is limited to 64kB...
BenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.
enable_texture_atlas = false
qwrwed wrote:BenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.
Open minetest.conf and typeYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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enable_texture_atlas = false
This should sort it out.
cornernote wrote:Why don't you use the latest version?
BenAmaranth wrote:cornernote wrote:Why don't you use the latest version?
-edit since my first post didnt go through-
I don't like unstable software. Makes me nervous.
also I had a lot of trouble compiling it with Linux for some reason, so I don't want to install more and more versions all of the time.
Topywo wrote:BenAmaranth wrote:cornernote wrote:Why don't you use the latest version?
-edit since my first post didnt go through-
I don't like unstable software. Makes me nervous.
also I had a lot of trouble compiling it with Linux for some reason, so I don't want to install more and more versions all of the time.
What kind of troubles? Nowadays I always 'compile' the latests minetests through copy/paste from the readme.txt on the Github.
My personal experience is that the unstable versions of minetest are as stable as the stable ones. Also most current mods and servers are frequently updated to and/or depending on the newest (unstable) version of minetest.
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