The game has a very long way to go, but it'd be good to have some feedback on the game in its current state.
There are three main aspects we are working on:
1. Steampunk(sort of) machinery. Eventually I hope to make several machines which can be built upon with other nodes to improve how they work. Also there will be decorative nodes(think scifi nodes but with more pipes and cogs)
2. Villages. Village building will be an optional goal of the game. Players will be able to build houses for npc's, who can take on various jobs(butcher, baker, etc.). So far players can only build small houses for npc's, which only remember where their home is but don't carry out any actions related to it.
3. Dinosaurs and prehistoric life. Players will be able to make(?) dinosaurs and prehistoric creatures from fossils.
Other stuff:
>New biomes; swamps, bamboo forest, tall conifer forests. (mg v7 is the default for this subgame)
>Dungeons and structures will spawn in the mapgen. (or they will once I get around to adding it)
>Eventually I plan on adding a lot of mobs :)
Some screenshots:



Github: https://github.com/D00Med/farlands
IMPORTANT NOTE: We have decided to use some of the newer features in minetest, so you will need to use a dev build. https://minetest.kitsunemimi.pw/builds/ ... c-win64.7z <--this is the one we are currently using.
Note: We haven't got around to updating all of the license/readme files, so please don't borrow/use any of the code or resources just yet. They will be updated soon(ish)