Players will be able to make(?) dinosaurs and prehistoric creatures from fossils.
GreenDimond wrote:This sounds amazing! Can I help? possibly?maybe?
Except for one thing...Players will be able to make(?) dinosaurs and prehistoric creatures from fossils.
Oh gosh, it's Jurassic Park all over again :P jk it's fine.
twoelk wrote:ah, at last!
I had been aware of this developing on github and had bookmarked it.
But I was waiting for the big presentation in the forums.
Now I can add it to the subgames list on the wiki
toby109tt wrote:How do you want to help can you program or do you want to do art ( I don't think I really need someone to do art at the moment) but I can Still Take A Look At what you have :)
And if you have ideas or suggestions please tell me (remember there's no such thing as bad ideas but there maybe better ideas)
Also bug testers are welcome
GreenDimond wrote:toby109tt wrote:How do you want to help can you program or do you want to do art ( I don't think I really need someone to do art at the moment) but I can Still Take A Look At what you have :)
And if you have ideas or suggestions please tell me (remember there's no such thing as bad ideas but there maybe better ideas)
Also bug testers are welcome
I can do both (though I am better with art). I can also come up with ideas.
Azazel wrote:D00Med. I can not see any screenshot of your post
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Wuzzy wrote:Oh, dinosaurs? Have you told Christian9? I'm sure Christian9 would be very interested. :-)
There's a mod with dinosaurs: viewtopic.php?t=11266
texmex wrote:I've been testing the game lightly now and I have to say it really holds up in terms of visual quality and coherence, (which is not to say for the bulk of Minetest subgames) The models are skillfully made to fit the voxel style. Especially the new mobs are exquisite, with great use of textures. The textures in general are really, really good.
What I really like about the steam machinery is that it's modular and all built in-game, without formspecs. I'm keeping an eye on that part especially.
The boat and air ballon are beautiful (and they work great too). Together with the new content such as the scarecrow, the head statue the painted sand blocks, the skulls, the palm trees, the steam machinery, the interesting new tree types, the plants and the mobs all feels like the components of a new story which haven't been told yet.
A problem that was evident early on is the lag. I get the feeling that those bird mobs takes their toll, but I don't know. Usually I can have my draw distance set to about 200, but in Farlands I need to lower it to around 60 to achieve the same framerate. I suggest looking into the mod profiling that is mentioned around the forum.
Keep up the good work!
texmex wrote:I've been testing the game lightly now and I have to say it really holds up in terms of visual quality and coherence, (which is not to say for the bulk of Minetest subgames) The models are skillfully made to fit the voxel style. Especially the new mobs are exquisite, with great use of textures. The textures in general are really, really good.
What I really like about the steam machinery is that it's modular and all built in-game, without formspecs. I'm keeping an eye on that part especially.
The boat and air ballon are beautiful (and they work great too). Together with the new content such as the scarecrow, the head statue the painted sand blocks, the skulls, the palm trees, the steam machinery, the interesting new tree types, the plants and the mobs all feels like the components of a new story which haven't been told yet.
A problem that was evident early on is the lag. I get the feeling that those bird mobs takes their toll, but I don't know. Usually I can have my draw distance set to about 200, but in Farlands I need to lower it to around 60 to achieve the same framerate. I suggest looking into the mod profiling that is mentioned around the forum.
Keep up the good work!
texmex wrote:A problem that was evident early on is the lag. I get the feeling that those bird mobs takes their toll, but I don't know. Usually I can have my draw distance set to about 200, but in Farlands I need to lower it to around 60 to achieve the same framerate. I suggest looking into the mod profiling that is mentioned around the forum.
D00Med wrote:That's interesting, I haven't had many problems with lag, but I always have the viewing range at 50.
I will try reducing the spawn rate for the birds.
Could it be the abm's from the machines?
D00Med wrote:Ok, that's a shame because there aren't many mobs yet, and we were planning to add more.
D00Med wrote:You can bet on them being in it eventually, I'm really looking forward to glowing and animated particles when the next version of minetest is finished :D Hopefully I can add butterflies as well, without causing much lag. Actually, should the game be made for the dev version? This would be good in some ways, but it'd make it a bit awkward trying to update(and keep track of) all the changes to minetest_game(it sure was a pain for Legend of Minetest).
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