[MOD REQUEST] More mobs + spawners

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Stef
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[MOD REQUEST] More mobs + spawners

by Stef » Sun Apr 15, 2012 06:11

Can someone make more mobs + mobspawners it should be awsome
Sorry for my crappy english, im dutch :D
 

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by Jordach » Thu Apr 19, 2012 15:13

Why? I see the need for mob spawners, but Mehlikegam3s is really un-necessary, all you are doing is spamming the forum.

Mob spawners, good idea, challenging if spawned naturally.

Mob spawners, requires more node data to ensure it only spawns one mob and not all.

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by lkjoel » Thu Apr 19, 2012 15:13

Stef wrote:Can someone make more mobs + mobspawners it should be awsome

Yeah that would be... Death Dealer is working on some, and I can make a mobspawner
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Stef » Thu Apr 19, 2012 15:19

lkjoel wrote:
Stef wrote:Can someone make more mobs + mobspawners it should be awsome

Yeah that would be... Death Dealer is working on some, and I can make a mobspawner

Nice
Sorry for my crappy english, im dutch :D
 

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by lkjoel » Thu Apr 19, 2012 15:22

Any ideas for mobs?
My mods: The Nether | Doctor Who (WIP)

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by Stef » Thu Apr 19, 2012 15:23

lkjoel wrote:Any ideas for mobs?

yes maybe some skeletons like in minecraft and zombies but then in 3D
Sorry for my crappy english, im dutch :D
 

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by Jordach » Thu Apr 19, 2012 15:23

3D will be soon implemented, just not yet, Celeron has to wait for some awesome code before he will add it into Minetest.

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by cHyper » Thu Apr 19, 2012 15:23

there has been the dungeon master... a short time ago... maybe a redesign from celeron may help :)
--------------------------------------------------------
 

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by lkjoel » Thu Apr 19, 2012 15:26

cHyper wrote:there has been the dungeon master... a short time ago... maybe a redesign from celeron may help :)

Well, it's in C++, and he wanted to remove all C++ mobs to replace them with LUA mobs. So now Celeron and Sapier need to work together to make some 3D mobs :)
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by sfan5 » Thu Apr 19, 2012 15:48

+1
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by Death Dealer » Thu Apr 19, 2012 16:16

lkjoel wrote:
Stef wrote:Can someone make more mobs + mobspawners it should be awsome

Yeah that would be... Death Dealer is working on some, and I can make a mobspawner

yep i have about five new monsters.. there not done yet.
Keep calm and code python^_^
 

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by Jordach » Thu Apr 19, 2012 16:22

Which are??

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by Death Dealer » Thu Apr 19, 2012 16:25

Jordach wrote:Which are??

oh youll have to wait to see. there original monsters, some without a good name yet.
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by Cooper » Fri Jun 08, 2012 23:06

lkjoel wrote:Any ideas for mobs?

A chockman,it carries iron swords and attacks if it sees you
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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by InfinityProject » Sat Jun 09, 2012 02:35

If someone could post basic code for mobs id make some.
 

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by Linxx » Sat Jun 09, 2012 03:19

and i think he was cconcerned with preformance since 3D and low specs dont go too well some times and to stay on topic i was making some drawings up and started making some ideas for mobs and i thought about the necrominer he steals player stuff and disapear if you see him again you might get what you lost or what another player lost well atleast thats the basic idea idk if its feasable thought
Jordach wrote:3D will be soon implemented, just not yet, Celeron has to wait for some awesome code before he will add it into Minetest.
 

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by VanessaE » Sat Jun 09, 2012 04:08

*hands linxx a few periods and commas*

Here. Your post is rather devoid of these.
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by Linxx » Sat Jun 09, 2012 06:26

VanessaE wrote:*hands linxx a few periods and commas*

Here. Your post is rather devoid of these.
like i said on the IRC i should re-take english class since i never paid much attention to the teacher lol
 

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by Topywo » Sat Jun 09, 2012 08:38

Linxx wrote:and i think he was cconcerned with preformance since 3D and low specs dont go too well some times and to stay on topic i was making some drawings up and started making some ideas for mobs and i thought about the necrominer he steals player stuff and disapear if you see him again you might get what you lost or what another player lost well atleast thats the basic idea idk if its feasable thought
Jordach wrote:3D will be soon implemented, just not yet, Celeron has to wait for some awesome code before he will add it into Minetest.


Necrominer, I like that name :-) , stealing and/or trading stuff = great idea! Maybe disguise it as a tree or cactus.
 

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by Gambit » Sat Jun 09, 2012 15:07

Don't forgot, you'll need a crafting recipe for those spawners... for those who can't find them in the wild. However, they should take awhile to craft so people don't just craft them like crazy and set them all over the place to cause grief.

I say the mobs occasionally will drop something of themselves (like a heart or an eye) that can be used as a center piece. Using the supernatural powers of the MESE block because there are no other alternative... and tree... what? Tree bark has a good texture.

M T M
T ? T
M T M

[M=MESE] [T=TREE] [?=MOB PART]
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by InfinityProject » Sat Jun 09, 2012 17:03

Gambit wrote:Don't forgot, you'll need a crafting recipe for those spawners... for those who can't find them in the wild. However, they should take awhile to craft so people don't just craft them like crazy and set them all over the place to cause grief.

I say the mobs occasionally will drop something of themselves (like a heart or an eye) that can be used as a center piece. Using the supernatural powers of the MESE block because there are no other alternative... and tree... what? Tree bark has a good texture.

M T M
T ? T
M T M

[M=MESE] [T=TREE] [?=MOB PART]


There should be more of the special item because if the mob is common you can get the item easily. Maybe this:
M ? M
? T ?
M ? M
 

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by Gambit » Sat Jun 09, 2012 17:18

A tree as a core. Hehe
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by InfinityProject » Sat Jun 09, 2012 17:52

We could make a new node, crafted from mese like this: M= nothing X= nothing
MXM
XMX
MXM
Hmmm, powered mese, take a look at this Gambit: http://www.filedropper.com/powermese
Last edited by InfinityProject on Sat Jun 09, 2012 18:13, edited 1 time in total.
 

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by Gambit » Wed Jun 20, 2012 08:41

Image Look what I was doing while this thread drifted away. I made a spawner texture for the oerrki. No, it's not functional. It was made for my new texture pack, but I figured I let that one loose for you guys to use to make a spawner.

And now for a demonstration...

Image
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by InfinityProject » Wed Jun 20, 2012 15:09

That's cool. Love the orekki.
 

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by Jordach » Wed Jun 20, 2012 15:16

Gambit wrote:Image Look what I was doing while this thread drifted away. I made a spawner texture for the oerrki. No, it's not functional. It was made for my new texture pack, but I figured I let that one loose for you guys to use to make a spawner.

And now for a demonstration...

Image

Oh my - your awesomeness had gone up again - lovin' that pre-rel tp!

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Re: [MOD REQUEST] More mobs + spawners

by SAMIAMNOT » Sun Jul 26, 2015 02:47

* BUMP *
I REALLY want a mesecon-suported mob spawner.
I test mines.
 


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