Unified Inventory Plus

bousket
New member
 
Posts: 8
Joined: Tue Feb 07, 2017 19:05
GitHub: bousket
IRC: bousket
In-game: bousket

Unified Inventory Plus

by bousket » Tue Feb 07, 2017 19:25

Hi all !
Minetest doesn't require you burn 3 mouses a month on craft anymore !

Unified inventory Plus
=================

Unified Inventory Plus extends Unified Inventory.
It adds 2 button types to the craft page:
- A button "All": crafting a stack and putting the result in the inventory
- Patterns buttons: reorganizing items in the craft inventory following usual patterns

Mod Dependency: Unified Inventory

Code: https://github.com/bousket/unified_inventory_plus
Zip: https://github.com/bousket/unified_inve ... master.zip

Maybe a better solution would be to merge with unified inventory later if people like the functionality.
Do not hesitate to comment for improvements and suggestions :)
Attachments
Screenshot.png
Screenshot.png (280.52 KiB) Viewed 7549 times
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

Re: Unified Inventory Plus

by cHyper » Wed Feb 08, 2017 11:55

+1 nice mod, nice new functions...
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

Re: Unified Inventory Plus

by cHyper » Thu Feb 09, 2017 21:40

a tiny improvement, when you click a special pattern it should rotate, so you can make different combinations.
 

bousket
New member
 
Posts: 8
Joined: Tue Feb 07, 2017 19:05
GitHub: bousket
IRC: bousket
In-game: bousket

Re: Unified Inventory Plus

by bousket » Thu Feb 09, 2017 22:02

mmm I m not sure to see it.
Only the case '3 on a line' is interesting to rotate, no ?

There are new patterns now and it s easy to define yours in init.lua.
The buttons are automatically generated, according to the patterns you activate.
If you think about specific patterns not present in init.lua, tell me which ones and I ll add them. You can also watch the textures if you prefer it to the code.
 

bousket
New member
 
Posts: 8
Joined: Tue Feb 07, 2017 19:05
GitHub: bousket
IRC: bousket
In-game: bousket

Re: Unified Inventory Plus

by bousket » Fri Feb 10, 2017 06:40

You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?

Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

Re: Unified Inventory Plus

by cHyper » Fri Feb 10, 2017 11:58

bousket wrote:You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?

Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua


Image

nice, I like the rotate button very much! What else could we implement?!!
Attachments
minetest_mod_unified_inventory_plusroteelemente_003.png
minetest_mod_unified_inventory_plusroteelemente_003.png (60.96 KiB) Viewed 7549 times
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: Unified Inventory Plus

by Sokomine » Sat Apr 01, 2017 03:02

Aaah. So this is the mod behind this. I saw it on a server, was at first surprised and then very glad about this new feature. Thanks! It's very useful.
A list of my mods can be found here.
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 4 guests

cron