Advanced Schematic Files.

Loadable maps as opposed to OldCoder's zoomable maps
slopsbucket
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Posts: 235
Joined: Fri Oct 31, 2014 22:56

Advanced Schematic Files.

by slopsbucket » Fri Dec 21, 2018 08:32

Merry Christmas ladies and gentlemen, I have a special treat for you.

Schematic files that can carry extended meta information such as Technics and Pipeworks nodes.

At the moment only OldCoder’s rewrite of worldedit can create these reliably, and he still wants to sort out a few issues before releasing it. But in the meantime any old worldedit can load these schems and they work.

There’s a trick though, there’s two schem files and you need to use both. And you need to use them both in the correct order. Certainly with some technic nodes, if you load the .mts version first your game (or server) will crash. So the instructions for all schems in this forum thread are the same:

Correctly choose Position 1.
//load <schem name>
//mtschemplace <schem name>

More presents.

I call this one Build Station. It looks like a radio station but it has a full range of Technic Medium Voltage machines, and it has that lovely little garden out the front.

Tip for server hosts – when it’s released, OldCoder has rebalanced the privileges system. In Final Minetest you can have these facilities as public conveniences. Still protected but people can use all the equipment. This means you can place them in positions on the map where you want to encourage people to start building.


BuildStation.zip Contains both schematic files.

31 x 24

47 high, 3 deep. Dig down 2 and mark the third.

Mods Required:

Technic and it’s dependencies.

Merry Christmas,

Andrew.
Attachments
BuildStation..zip
(11.38 KiB) Downloaded 144 times
buildstation.jpg
buildstation.jpg (113.38 KiB) Viewed 1986 times
buildstation2.jpg
buildstation2.jpg (169.37 KiB) Viewed 1986 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Sat Dec 22, 2018 03:03

The Team House.

More than 40 private rooms. The upper floors all have medium voltage Technic machines at public stations.

103 x 103
56 high, 3 deep.

Mods Required:

technic (and dependencies)

TeamHouse.zip contains both schem files.

Remember that you need to use both in the correct order:

Choose Position1
//load teamhouse
//mtschemplace teamhouse

Cheers,

Andrew.
Attachments
TeamHouse.zip
(163.26 KiB) Downloaded 134 times
TeamHouse01.jpg
TeamHouse01.jpg (164.35 KiB) Viewed 1980 times
TeamHouse02.jpg
TeamHouse02.jpg (143.83 KiB) Viewed 1980 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Sat Dec 22, 2018 04:09

The Restaurant

Beautifully styled and furnished, this restaurant has lovely gardens in the centre and several "serving stations" with technic machines. It comes with it's own underground power station capable of running a large city.

101 x 101
18 high, 10 deep.

You have to dig down 9 blocks and mark the tenth. This is because of the underground power station.

TheRestaurant.zip contains both schematic files, remember that you need to use both in the correct order.

Choose Position1
//load restaurant
//mtschemplace restaurant

Mods Required:

craft_guide
home_decor
technic

Cheers,

Andrew.
Attachments
TheRestaurant.zip
(199.4 KiB) Downloaded 134 times
Restaurant01.jpg
Restaurant01.jpg (156.74 KiB) Viewed 1980 times
Restaurant02.jpg
Restaurant02.jpg (187.54 KiB) Viewed 1980 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Sat Dec 22, 2018 04:47

The Club House.

A nicely appointed public house where many people can use machines for free.

And blessed be the OldCoder and his clever tricks that made this possible. I first built this back when the latest Minetest was 0.4.12 but I was never able to properly share it until now.

67 x 67
33 high, 10 deep.

You have to dig down 9 nodes and mark the tenth because this one also has a very large underground power station.

ClubHouse.zip contains both schem files, remember that you have to use them both in the correct order:

Choose Position1
//load clubhouse
//mtschemplace clubhouse

Mods Required:

craft_guide
home_decor
moreblocks
technic

Cheers,

Andrew.
Attachments
ClubHouse.zip
(107.86 KiB) Downloaded 132 times
ClubHouse01.jpg
ClubHouse01.jpg (135.11 KiB) Viewed 1980 times
ClubHouse02.jpg
ClubHouse02.jpg (214.56 KiB) Viewed 1980 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Sun Feb 03, 2019 00:23

A nice little cottage, partly furnished.

Has medium voltage power.

41 x 41
10 high, 10 deep. Has underground power station.

Paired schems, same as the others above. With the new coderedit you can use the //loadboth command for these.

Cheers,

Andrew.
Attachments
Cottage-schems.zip
(16.43 KiB) Downloaded 121 times
Cottage01.jpg
Cottage01.jpg (181.67 KiB) Viewed 1896 times
Cottage02.jpg
Cottage02.jpg (177.38 KiB) Viewed 1896 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Wed Feb 06, 2019 05:11

The Motel.

Fully furnished.

67 x 67
23 high, 3 deep.

Requires homedecor.
Attachments
Motel-schems.zip
(81.44 KiB) Downloaded 117 times
Motel01.jpg
Motel01.jpg (181.78 KiB) Viewed 1890 times
Motel02.jpg
Motel02.jpg (161.68 KiB) Viewed 1890 times
 

slopsbucket
Member
 
Posts: 235
Joined: Fri Oct 31, 2014 22:56

Re: Advanced Schematic Files.

by slopsbucket » Tue Feb 12, 2019 07:47

The Dyer's Guild.

Complete with established flower gardens and a work station in the middle for creating building materials.

157 x 157
34 high, 9 deep.

1 million nodes.

Requires Bucket Game.
Attachments
DyeGuild.zip
(180.8 KiB) Downloaded 127 times
DyeGuild01.jpg
DyeGuild01.jpg (156.68 KiB) Viewed 1874 times
DyeGuild02.jpg
DyeGuild02.jpg (204.86 KiB) Viewed 1874 times
 


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