So here is the new explosion (Hardcore MESE TNT), Before:

After:

I like that better than circles :P
So here is the patch:
- Code: Select all
0a1,4
> -- Math.random variables
> mrmin = -5
> mrmax = 5
>
116c120
< if x*x+y*y+z*z <= IRON_TNT_RANGE * IRON_TNT_RANGE + IRON_TNT_RANGE then
---
> if x*x+y*y+z*z <= (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) * (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) + (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) then
229c233
< if x*x+y*y+z*z <= MESE_TNT_RANGE * MESE_TNT_RANGE + MESE_TNT_RANGE then
---
> if x*x+y*y+z*z <= (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) * (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) + (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) then
Note that each TNT can have an explosion from 5 blocks shallower to 5 blocks deeper (this can be changed with the mrmin and mrmax variables).
