Floating point exception

neo
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Posts: 56
Joined: Fri Jun 15, 2012 07:50

Floating point exception

by neo » Sun Jun 17, 2012 12:53

Hello,

This is my first bug report so i'll try to be as exhaustive as i can to provide you information about it.
As i'm new to minetest, i'm trying to mix some mods to find a good balance ingame, if you suggestion. :)

MT version: 0.4 Dev 20120606

Mod loadeds:

animals
barn
bushes
clock_face
conifers
farming
flowers
gates
gates_iron
growing_trees
hatches
irontrees
Jeija mesecons
moreblocks
moreores
my_bed (can't get it to work, bed is here but time is not changing)
nature
oil
panes
particles
trap
vines
wool


The fact of the bug is that when you are wandering between -400 and -500, it's crashing the game with a floating point exception.

Perhaps the generation of something ?

the last lines in my debug.txt are:

14:42:25: INFO[main]: Pointing at [node under=-95,-492,146 above=-95,-492,147]
14:42:25: INFO[main]: Pointing at [node under=-95,-493,147 above=-95,-492,147]
14:42:26: INFO[EmergeThread]: initialEmerge: area: (-208,-528,32)(-97,-417,143)=112x112x112=1404928 (5MB)
14:42:26: INFO[EmergeThread]: Generating ground level took 9ms
14:42:26: INFO[EmergeThread]: add mud took 6ms
14:42:26: INFO[EmergeThread]: flow mud took 11ms
14:42:26: INFO[EmergeThread]: add mud took 7ms
14:42:26: INFO[EmergeThread]: flow mud took 12ms


could be in relation ?

Cheers.
 

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xyz
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Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Sun Jun 17, 2012 13:32

Update moreores
 

neo
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Posts: 56
Joined: Fri Jun 15, 2012 07:50

by neo » Sun Jun 17, 2012 13:38

Great, thanx a lot. I've missed this update.

Still can't get the mod oil to produce, very annoying, this mod seems to me very interesting.
 


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