by MirceaKitsune » Fri Jun 03, 2011 14:20
I don't know what the plans are for player and mob graphics. But as Minetest advances, I believe using 2D sprites with pictures on them cannot stay an option. In my opinion, we'll eventually need real meshes for players and creatures alike (just like Minecraft).
Good news is that, if we choose to follow the same blocky style, meshes will be very low poly and easy to make. Since they would be made out of blocks, and not complex like objects in most 3D games.
The only modelling program I know is Blender. Generally, I'm barely able to model anything. But if we use a few simple blocks, I can easily put together such a mesh, and maybe texture and animate it too (though I'm not sure). I'd need to know some specifications however. Mostly how the animations and armatures should be done, and what model format Minetest would use. Keep in mind it would need to support multiple animations per model, as well as animation blending (so the model can bend when looking up and down for instance).
Any ideas or thoughts?
Last edited by
MirceaKitsune on Sun Nov 25, 2012 19:44, edited 1 time in total.