[Mod Request] Teleporting Toilets.

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RandomBot
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[Mod Request] Teleporting Toilets.

by RandomBot » Fri Jun 29, 2012 11:07

What i mean by Teleporting toilets is making them into a device that when hit could transfer the character between any other toilet in the server. just a suggestion that im sure wont get picked up, i would do this myself but there arent enough hours in the day and i would rather build than make a mod.
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by sfan5 » Fri Jun 29, 2012 12:25

lol, crazy Idea
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by LanDMinE1337 » Fri Jun 29, 2012 12:36

i guess this idea came from harry potter? its a very cool idea, but for a server that has to do with harry potter
 

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by SegFault22 » Fri Jun 29, 2012 19:31

i guess this idea came from harry potter? its a very cool idea, but for a server that has to do with harry potter

No, I was trying to sell him some toilets in Menche's server, and we eventually got onto the subject of rockets and stuff, and we came up with the idea of rocket-powered teleporter-toilets that burn whatever flammable stuff is around them (and same recipe as 3d forniture toilets, but MESE instead of cobble and a bucket of lava up-top instead of water), which teleport to another toilet based on the type of block under it (like channel-setting with mesecon transmitters/receivers)
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by RandomBot » Sat Jun 30, 2012 01:14

yeah what he said.^^^
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by Menche » Sat Jun 30, 2012 03:21

SegFault22 wrote:rocket-powered teleporter-toilets that burn whatever flammable stuff is around them

Um, I don't know what to say. I don't think there's an adjective for this.
Last edited by Menche on Sat Jun 30, 2012 03:22, edited 1 time in total.
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by SegFault22 » Sat Jun 30, 2012 05:05

Okay, I got the toilet to ''teleport'' when one hits the toilet - now all is needed is a ''flush-kaBOOM'' sound and fire nodes to be set around it, catching flammable stuff on fire.
Snapshot:
Image
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by RandomBot » Sun Jul 01, 2012 16:00

o.O...awesome...wasnt expecting it to be done.
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by SegFault22 » Sun Jul 01, 2012 18:11

Yeah but you have to set the destination coordinates of every toilet in INIT.lua, and ''add'' another toilet in the code (target-toilet is defined by the block under the toilet, so another few lines is needed to define another target-block)
Next we will need a flushing sound for it, combined with the sound much like the sound of a US space shuttle taking off...then maybe spawn fire nodes around it when it is activated, to burn whatever flammable stuff is too close to it, and maybe a better texture (fire/flames paint-job)
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by LandMine » Sun Jul 01, 2012 18:17

SegFault22 wrote:Yeah but you have to set the destination coordinates of every toilet in INIT.lua, and ''add'' another toilet in the code (target-toilet is defined by the block under the toilet, so another few lines is needed to define another target-block)
Next we will need a flushing sound for it, combined with the sound much like the sound of a US space shuttle taking off...then maybe spawn fire nodes around it when it is activated, to burn whatever flammable stuff is too close to it, and maybe a better texture (fire/flames paint-job)

http://www.findsounds.com/ :)
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by tonyka » Fri Jul 20, 2012 01:22

ho my god! 100% Trainspotting
Image
Last edited by tonyka on Fri Jul 20, 2012 04:33, edited 1 time in total.
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by VanessaE » Fri Jul 20, 2012 01:40

I'd say you need to fix that image link. :-)
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by tonyka » Fri Jul 20, 2012 04:51

I changed the link, but it is not broke ...
is the toilet scene from trainspotting
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by VanessaE » Fri Jul 20, 2012 05:06

It works now. For me, the link was showing some web address in big, red letters rather than the photo you intended. Probably "deep linking" protection.
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