[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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Calinou
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by Calinou » Sat Jul 21, 2012 08:06

I like it!
 

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Jeija
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by Jeija » Sat Jul 21, 2012 09:13

I finished the battery: Check it out on GitHub!
But I still need
1) Textures
2) You opinion on its behaviour:
Currently it switches to charging when it is empty and to discharging when it is full.
This can be used as time flipflop.
Charging/Discharging takes 100 seconds each.
Do you like these behaviours or is it bad for your needs?
1st of all this question goes to scifiboi
Last edited by Jeija on Sat Jul 21, 2012 09:14, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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VanessaE
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by VanessaE » Sat Jul 21, 2012 15:11

"{-0.499, -0.499, -0.499, -0.4, 0.499, 0.499},"

This occurs in multiple places. I'm curious: why not 0.5/-0.5 ?
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by jin_xi » Sat Jul 21, 2012 15:15

let me guess: z-fighting when piston is retracted?
 

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VanessaE
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by VanessaE » Sat Jul 21, 2012 15:55

Jeija: how about these for battery textures?

http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons/

Tried to make them similar to switches and other power devices: Red light on top for charging or not supplying power, green for discharging or supplying, 'off' light (dim red tint) for a dead battery.

EDIT: Actually those won't work, now that I see how the nodeboxes play out in practice.
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VanessaE
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by VanessaE » Sat Jul 21, 2012 17:33

Jejia: facedir texture rotation just got fixed in git master.
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Jeija
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by Jeija » Sun Jul 22, 2012 06:44

VanessaE wrote:"{-0.499, -0.499, -0.499, -0.4, 0.499, 0.499},"

This occurs in multiple places. I'm curious: why not 0.5/-0.5 ?


Becouse strange flickering appears on the surface of the block when using 0.5, not with 0.499, but you cannot really see a difference in size.
Redstone for minetest: Mesecons (mesecons.net)
 

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Jeija
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by Jeija » Sun Jul 22, 2012 07:36

Anyone have an idea for the battery`s crafting recipe? scifiboi?
I just pushed some bugfixes + experimental textures ( so that you can see the 3D box)
Redstone for minetest: Mesecons (mesecons.net)
 

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VanessaE
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by VanessaE » Sun Jul 22, 2012 14:19

C M C
M W M
C M C

C = cobblestone, M = Mesecons Wire, W = water (or bucket thereof)
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by scifiboi » Sun Jul 22, 2012 20:30

Sorry for the time it has been taking me to reply. Storms have been messing with my internet. Anyway, I like the behavior of the battery, although I would make it take a little longer to charge and discharge, maybe around 3 minutes (180 seconds). As for the crafting recipe I think you should do this:

M C M
C W C
C C C

Where M is a mesecon, W is bucket 'o' water, and C is cobble
Almost like VanessaE's recipe except it only has 2 mesecon connectors.
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by Temperest » Sun Jul 22, 2012 21:03

Buckets are a bit difficult to work with in crafting recipes right now since you lose the bucket after crafting. How about something that doesn't use the bucket, since iron is so expensive?
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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VanessaE
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by VanessaE » Sun Jul 22, 2012 21:22

In the real world, a small (i.e. flashlight-)battery usually takes far longer to discharge than to re-charge. I'd suggest a 3-minute charge time as scifiboi suggested, coupled with a 6 minute discharge time.
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VanessaE
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by VanessaE » Sun Jul 22, 2012 21:24

Use the replacements= parameter. From my homedecor mod:

minetest.register_craft( {
output = 'homedecor:ceiling_tile 10',
recipe = {
{ '', 'unifieddyes:white_paint', '' },
{ 'default:steel_ingot', 'default:stone', 'default:steel_ingot' },

},
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
})

...When crafted, the result is a pile of ceiling tiles in the crafting result slot, and an empty bucket in the crafting grid.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by sfan5 » Sun Jul 22, 2012 21:40

Temperest wrote:Buckets are a bit difficult to work with in crafting recipes right now since you lose the bucket after crafting. How about something that doesn't use the bucket, since iron is so expensive?

You don't loose them if the crafting receipe is made right
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Temperest
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by Temperest » Sun Jul 22, 2012 22:17

VanessaE wrote:Use the replacements= parameter.


Oh I thought those were still on the drawing board :)
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

GSDoodzy24
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by GSDoodzy24 » Wed Jul 25, 2012 12:12

How to craft silicon?
 

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PilzAdam
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by PilzAdam » Wed Jul 25, 2012 12:28

GSDoodzy24 wrote:How to craft silicon?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sand     sand
sand      steel
 

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Ragnarok
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by Ragnarok » Wed Jul 25, 2012 18:40

I can't remove mesecon any way on dev-20120606. I described similar problem here: http://minetest.net/forum/viewtopic.php?id=2337 with rails. Any idea?

What do you think about battery crafting recipe:
MCM
SCS
SBS

M - mesecon (as connectors)
C - coal (as carbon rod)
S - steel ingot (as "zinc" case)
B - clay (as electrolyte)
Last edited by Ragnarok on Wed Jul 25, 2012 18:41, edited 1 time in total.
 

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Jeija
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by Jeija » Wed Jul 25, 2012 18:42

You certainly don't have the latest version of mesecons and minetest_game. These bugs were fixed.
Redstone for minetest: Mesecons (mesecons.net)
 

Temperest
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by Temperest » Wed Jul 25, 2012 18:58

Yes, the stable 0.4.1 is already out, available at the download page.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Elliot
 

by Elliot » Tue Jul 31, 2012 18:19

I've just started using this mod, how do you delete the mesecon wiring after you place it?
 

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Jeija
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by Jeija » Tue Jul 31, 2012 18:20

1) Use the latest GitHub Minetest
2) Use the latest version of this mod (GitHub)
Redstone for minetest: Mesecons (mesecons.net)
 

Elliot
 

by Elliot » Tue Jul 31, 2012 21:13

Ok, I have redownloaded the mod and the game from GitHub but I am unable to find where to access the game from there :(
 

Elliot
 

by Elliot » Wed Aug 01, 2012 04:15

Disregard, I have found out how to work it, will make it work tomorrow :D
 

The_SanaM
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by The_SanaM » Wed Aug 01, 2012 14:20

this is Elliot from above, and i have gotten it to work thank you, btw this is a great mod!
 

pagliaccio
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by pagliaccio » Wed Aug 01, 2012 18:01

question, one solar panel can generate energy for an infinite number of lamps?
or i must bild more panel?

idea:

electric furnace
o cobblestone
m mese

o o o
o m o
o o o

power plant

burn coal for make energy
 

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Jeija
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by Jeija » Wed Aug 01, 2012 18:43

Every receptor (eg solar panel) creates infinite amount of energy!
I don`t see the point to make an electric furnace as there are sooo many receptors already, but as it shouldn`t be hard to code this would be a good chance for someone to learn minetest modding.
Redstone for minetest: Mesecons (mesecons.net)
 

The_SanaM
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by The_SanaM » Thu Aug 02, 2012 20:14

Is it a bug or intended that when a sticky piston pushes a block over an area that has an open air spot underneath it the block being pushed drops one placement?
 

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GloopMaster
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by GloopMaster » Thu Aug 02, 2012 21:38

The_SanaM wrote:Is it a bug or intended that when a sticky piston pushes a block over an area that has an open air spot underneath it the block being pushed drops one placement?


Sand/Gravel fall. If it wasnt Sand/Gravel, then yes, it is a bug, unless you were using something not in the vanilla game.
Meow.

That is all.
 

The_SanaM
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by The_SanaM » Fri Aug 03, 2012 00:48

It was smooth stone, okay
 

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