SegFault22 wrote:Sorry to bust your little bubble here, but, this is where we post ''mod requests'', not updates about mods we are working on.
SegFault22 wrote:--------------------------------
Also, I have an idea for a modifcation to the game that's actually a game mode (modified from defaults):
-NoMap mode
All default mods are present, but no map is generated. May be great for ''sky-based'' maps and servers.
Ragnarok wrote:Is there a chance to create mod (or any other way) removing any unknown block on the map? This would definitely solve the problem of updating mods. I think about the automatic removal of blocks left by mods all over the map. For example, hydroponics leave many blocks in places where bushes grow. Remove each one by digging would be frustrating.
local old_node = {"node_name_1", "node_name_2"}
for i,node_name in ipairs(old_node) do
minetest.register_node(node_name, {
tiles = {"unknown_block.png"},
groups = {remove=1}
})
end
minetest.register_abm({
nodenames = {"group:remove"},
interval = 0,
chance = 1,
action = function(pos, node)
minetest.set_node(pos, "air")
end
})
Ragnarok wrote:Is there a chance to create mod (or any other way) removing any unknown block on the map? This would definitely solve the problem of updating mods. I think about the automatic removal of blocks left by mods all over the map. For example, hydroponics leave many blocks in places where bushes grow. Remove each one by digging would be frustrating.
LolManKuba wrote:(...)
WorldEdit
pagliaccio wrote:gun or arc width arrow for shoot and demage other player
InfinityProject wrote:I've got one
LASER BEAMS
How about a Laser gun that shoots a beam that creates fire or explosions when it comes in contact with a node.
Also Rabbibob made a cruel but genius april fools joke. He said he was working on a laser beam that would shoot in between 2 nodes. So maybe a node that produces a laser beam that will destroy any node except for like stone and maybe a special block to stop it. With the mods I've seen lately I think it might be possible.
MegaGeeza wrote:How about a flashlight? that would be good for walking around in the night and exploring caves.
Josh wrote:Iv'e got an idea. I was playing a game called Splinter Cell today & i thought if it would be possible to make a night
vision goggles mod. Is it possible?
LocaL_ALchemisT wrote:i'm thinking of making a survival horror game kit for minetest. it's just simply a collection of nodes and items used to build your own survival horror game. so far i only come up with these to be included in a pack:
1. Chasing amnesia-style mob
2. Barriers to hide or keep away from them
3. Torches which can be lit and unlit
Any more ideas?
Nemo08 wrote:1. hunger
Casimir wrote:Nemo08 wrote:1. hunger
Is there a hunger-mod? I haven't found any. If there is no, I would try to make a small one.
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