hello, I know entity handling has been buggy in 4.0 ever since. But in 4.2-rc1 it's gotten worse ever at least when I play it.
So what exactly am I talking about:
1) huge amount of errors like this
ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=19 m_static_exists=true but static data doesn't actually exist in (0,1,-3)
2) entitys not getting loaded/unloaded correctly und chunk load/unload
3) crashes upon errors of type 1)
4) entity duplications
5) health not beeing in sync between server and client (resulting in death animation whyle entity still there)
Does anyone else experience similar problems or do only I have them?