cornernote wrote:[REQUEST] - locked cart / dropoff / pickup
CART - this cart only allows the owner to start/stop and pickup the cart
DROPOFF /PICKUP - instead of just throwing items on the ground, they are placed in a chest that only the player can access
PilzAdam wrote:cornernote wrote:[REQUEST] - locked cart / dropoff / pickup
CART - this cart only allows the owner to start/stop and pickup the cart
DROPOFF /PICKUP - instead of just throwing items on the ground, they are placed in a chest that only the player can access
I will add something like this.
Ragnarok wrote:I say about playing carts_straight_rails.ogg when cart is over straight rails, carts_curved_rails.ogg when cart is at the turn and carts_railway_crossover.ogg when cart cross the intersection.
Ragnarok wrote:The sounds are too long to play them on a single rail - I agree - but you can detect whether the rail is changed, and then play the sound carts_curved_rails.ogg or carts_railway_crossover.ogg for a while according to the type of rail. Over straight rails should be played carts_straight_rails.ogg. The question is: how to detect rails?
PilzAdam wrote:(...)
But I dont want to add this. I want some sounds that are played randomly.
Ragnarok wrote:PilzAdam wrote:(...)
But I dont want to add this. I want some sounds that are played randomly.
As you wish. I just care about realistic sound.
Besides, there is nothing to stand in the way the default soundtrack consisted of randomly generated sounds while other sounds are played after the discovery of appropriate events.
Splizard wrote:Is it possible to store the items in the cart as inventory? It looks strange with the items teleporting around...
I tried redownloading it but It still had the errorPilzAdam wrote:This is realy strange because in line 390 if init.lua the method is_player() is not used. Try redownload.
graphics boy wrote:I tried redownloading it but It still had the errorPilzAdam wrote:This is realy strange because in line 390 if init.lua the method is_player() is not used. Try redownload.
Are there any other cart mods?
graphics boy wrote:ServerError: LuaError: error running function 'on_rightclick':
...v-20120606-win32\bin\..\mods\minetest\carts\init.lua:727: attempt to call
method 'is_player' (a nil value)
aFoxNamedMorris wrote:I think I may have some input. n.n The minecarts in Minecraft were rectangular boxes, and these are square. Now, let me just say that I don't really care about the shape, but I was considering some general ideas about the carts:
Make 3 points within a rectangular minecart.
<back point (follows track)><player point(stays between the back and front points)><front point (follows track)>
Doing this could (in theory) make a smoother looking minecart, and possibly eliminate some of the lag in the cart's player movement. Just an idea, but thought it might come in handy.
aFoxNamedMorris wrote:Awr... :< Well, would the points at least make a rotating, elongated cart?
PilzAdam wrote:aFoxNamedMorris wrote:Awr... :< Well, would the points at least make a rotating, elongated cart?
The cart is roatating but you dont see it. You can change the visuals of the cart by changing the nodebox in box.lua
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