[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

The_SanaM
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by The_SanaM » Sat Aug 04, 2012 00:59

Would there be a way to get the piston to push up?
 

cornernote
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by cornernote » Sat Aug 04, 2012 05:26

The_SanaM wrote:Would there be a way to get the piston to push up?


i was hoping for the same thing
 

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VanessaE
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by VanessaE » Tue Aug 07, 2012 09:48

Jeija: regarding the water turbine - Can you adjust it so that it uses two separate nodes for the block and the cross-shaped extension? It'll be easier to texture that way.
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Jeija
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by Jeija » Tue Aug 07, 2012 15:00

Sorry VanessaE, that won't work, because water needs to flow through it, a second node would block that.
Redstone for minetest: Mesecons (mesecons.net)
 

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VanessaE
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by VanessaE » Tue Aug 07, 2012 18:47

damn. Well at least see the latest stuff I committed (and sfan5 merged) to your repos, you'll like them. :-)
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Jeija
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by Jeija » Wed Aug 08, 2012 17:54

I'd just like to tell you all that I finished a first experimental version of a microcontroller.
As soon as it works 100% and it's easy to create logic gates with it (with buttons in the menu) I was planning to remove the and gate (AND block by whiskers_75). Would that be OK for you whiskers?

More information
Just a stupid demo video:
YouTube
A mesecon microcontroller programming tutorial:
Download the latest tutorial version from GitHub (click on "View Raw")
Last edited by Jeija on Wed Aug 08, 2012 17:55, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

whiskers75
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by whiskers75 » Wed Aug 08, 2012 21:45

If it's obsolete, sure.
 

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sfan5
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by sfan5 » Thu Aug 09, 2012 06:03

I made a paste Service for Code written for the µC
http://sfan.sf.funpic.de/ycpaste
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Ragnarok
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by Ragnarok » Thu Aug 09, 2012 19:15

I have something like this after pressing button connected to the piston through inverter:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ServerError: LuaError: error: ...ome/radek/.minetest/mods/minetest/item_drop/init.lua:31: attempt to index a nil value
12:32:20: ERROR[main]: stack traceback:
12:32:20: ERROR[main]:     [C]: in function 'dig_node'
12:32:20: ERROR[main]:     ...ek/.minetest/mods/minetest/mesecons_pistons/init.lua:198: in function '?'
12:32:20: ERROR[main]:     ...ek/.minetest/mods/minetest/mesecons/internal_api.lua:79: in function 'deactivate'
12:32:20: ERROR[main]:     ...ek/.minetest/mods/minetest/mesecons/internal_api.lua:286: in function 'turnoff'
12:32:20: ERROR[main]:     ...ek/.minetest/mods/minetest/mesecons/internal_api.lua:304: in function 'turnoff'
12:32:20: ERROR[main]:     ...ek/.minetest/mods/minetest/mesecons/internal_api.lua:304: in function 'turnoff'
12:32:20: ERROR[main]:     ...home/radek/.minetest/mods/minetest/mesecons/init.lua:180: in function 'receptor_off'
12:32:20: ERROR[main]:     ...adek/.minetest/mods/minetest/mesecons_torch/init.lua:72: in function <...adek/.minetest/mods/minetest/mesecons_torch/init.lua:50>


It seems piston doesn't move wooden block and minetest crashing :(
 

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sfan5
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by sfan5 » Thu Aug 09, 2012 19:32

The item_drop Mod doesn't works with Pistons.
You should update to the latest Mesecons Version too, because i made a Change to the Way how the Pistons remove Blocks
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Ragnarok
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by Ragnarok » Thu Aug 09, 2012 20:45

Thanks. I upgraded mesecons and remove item_drop but now piston replicates every block which moves.

Image

Any idea?
 

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GloopMaster
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by GloopMaster » Fri Aug 10, 2012 14:32

One problem: Microcontroller recipe overwrites IC recipe. Make Microcontroller take another mesecon in the corner ;)


EDIT: Ignore that, make the IC recipes use Microcontrollers, since ICs no longer exist apparently.
Last edited by GloopMaster on Fri Aug 10, 2012 14:41, edited 1 time in total.
Meow.

That is all.
 

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Jeija
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by Jeija » Fri Aug 10, 2012 18:32

Ragnarok wrote:Thanks. I upgraded mesecons and remove item_drop but now piston replicates every block which moves.

Image

Any idea?

I guess you're talking about sticky pistons. If so, I just fixed that bug.
Redstone for minetest: Mesecons (mesecons.net)
 

-2cool4me4-
 

by -2cool4me4- » Fri Aug 10, 2012 18:34

Is there anyy reason why I can't delete mesecons after I place them?
 

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Ragnarok
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by Ragnarok » Fri Aug 10, 2012 19:04

-2cool4me4- wrote:Is there anyy reason why I can't delete mesecons after I place them?


Yes, probably it hasn't selectionbox.
 

Belgac
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by Belgac » Fri Aug 10, 2012 19:09

Microcontrolers are the best thing in minetest :) they are quite easy to program also.

+1
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sfan5
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by sfan5 » Fri Aug 10, 2012 21:14

If you made any Programs please paste them with Description and Name at http://sfan.sf.funpic.de/ycpaste/index.php
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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kotolegokot
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by kotolegokot » Sat Aug 11, 2012 11:57

Image
Jeija, I hope you will fix it (if it's a bug).
Last edited by kotolegokot on Sat Aug 11, 2012 11:59, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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Jeija
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by Jeija » Sat Aug 11, 2012 18:41

Actually.. not it's not a bug. On the left the mesecon is 1 block behind (+above/below) the lever, on the right it is directly above/below the switch.
Redstone for minetest: Mesecons (mesecons.net)
 

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durtective6
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by durtective6 » Tue Aug 14, 2012 09:38

thanks i made such a great door with these :D
 

cornernote
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by cornernote » Tue Aug 14, 2012 12:03

code for a half adder:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
off(C,D)if(A~B)on(C);if(A&B)on(D);: A and B are inputs, C and D are outputs
 

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Jeija
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by Jeija » Tue Aug 14, 2012 14:15

Tip:
You can paste code and find other's creations on sfan5's ycpaste:
http://sfan.sf.funpic.de/ycpaste/
Redstone for minetest: Mesecons (mesecons.net)
 

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Jeija
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by Jeija » Wed Aug 15, 2012 12:47

Check out the new website for mesecons at mesecons.tk

There you can find
- craft recipes
- screenshots
- changelogs
- developer resources
- extensions
- µCPaste
- ...

Tell me what you think about it!

As (may) see, there are annoying ads on the website. If you know a hoster or If you have a server that hosts my website, I'd be very grateful.
Last edited by Jeija on Wed Aug 15, 2012 13:04, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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VanessaE
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by VanessaE » Wed Aug 15, 2012 13:25

Thanks to a newer function Jeija added, half-adders can be done with a bit less code:

sbi(D, A~B) sbi(C, A&B)

A and B are inputs, C is the carry, D is the sum.
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vtty0
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by vtty0 » Wed Aug 15, 2012 15:19

I've tried to use microcontroller yesterday with object detection and sticky pistons. It awesome things to make interactive defence from griefers.

Also i've built power plant with solar- and hydroturbine which switches automatically from one power source to secondary if first inoperative. Thanks for microcontroller developing! I really like it. :-)

Just let's clear, please, how possible to craft batteries, buttons and levers? That's 'hack' to use it in creature mode, would be much better perform anything in survival mode manually.
UPD: I've found this on your site. Thanks!

Also there is an idea to make a coal power plant. Could you please tell if possible to include something looks as "coal furnance turbine" to mesecons mode?

Thanks again!
Last edited by vtty0 on Wed Aug 15, 2012 15:23, edited 1 time in total.
 

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RealBadAngel
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by RealBadAngel » Wed Aug 15, 2012 15:42

vtty0 wrote:I've tried to use microcontroller yesterday with object detection and sticky pistons. It awesome things to make interactive defence from griefers.

Also i've built power plant with solar- and hydroturbine which switches automatically from one power source to secondary if first inoperative. Thanks for microcontroller developing! I really like it. :-)

Just let's clear, please, how possible to craft batteries, buttons and levers? That's 'hack' to use it in creature mode, would be much better perform anything in survival mode manually.
UPD: I've found this on your site. Thanks!

Also there is an idea to make a coal power plant. Could you please tell if possible to include something looks as "coal furnance turbine" to mesecons mode?

Thanks again!


what's the point for smelting coal if the torch or plant does the same for free?
Last edited by RealBadAngel on Wed Aug 15, 2012 15:44, edited 1 time in total.
 

Belgac
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by Belgac » Wed Aug 15, 2012 15:42

I still think mesecon is a electronic system and not an energy sytem because there isn't really an amount of energy transferred but just an on/off signal. That's why i think the batteries are kind of strange and not really usefull (maybe i'm wrong) and that the solar panel and hydro-turbine should be renamed to light and flow detectors.
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vtty0
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by vtty0 » Wed Aug 15, 2012 16:11

I'm not so friendly with an mesecons ideology (i'm newby in minetest at all), so I'm not sure if idea about coal powerplant is OK. I was thought that mesecons looks like an magic-electricity conversion or something like that.

UPD: anyway, mesecons mod is awesome and I like it. Thanks for you great job. :-)
Last edited by vtty0 on Wed Aug 15, 2012 16:12, edited 1 time in total.
 

Spots
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by Spots » Wed Aug 15, 2012 16:46

Belgac wrote:I still think mesecon is a electronic system and not an energy sytem because there isn't really an amount of energy transferred but just an on/off signal. That's why i think the batteries are kind of strange and not really usefull (maybe i'm wrong) and that the solar panel and hydro-turbine should be renamed to light and flow detectors.


energy is made it's not just puff oh look it's power it's made by water , sun or by the burning of fuel , even nuclear power it a conversion from one source to another to give us power
 

vtty0
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by vtty0 » Wed Aug 15, 2012 18:01

Spots wrote:energy is made it's not just puff oh look it's power it's made by water , sun or by the burning of fuel , even nuclear power it a conversion from one source to another to give us power

Mesecons mode's power plant, blinky plant, mesecon torch are nice "magic" items to generate energy. And interesting that when we place items as on screenshot:

Image

that meselamp will be lighted when we push lever and even if we'll not place power plant/torch close to lever. Same thing with weight-reaction panels, object detector - there is no necessity on power supply placed close to one.

Please, tell if that's alright or bug?
Last edited by vtty0 on Wed Aug 15, 2012 18:03, edited 1 time in total.
 

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