Stef wrote:maybe that you can write on signs like in the real MC, More Arrows mod, light arrow, exploding arrow and that arrows stay sticking in the walls
InfinityProject wrote:I just got the zeppelin mod for minecraft. MOST AMAZING MINECRAFT MOD EVER. We should have something like this in minetest. http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/
tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,
Let's talk about sound:
MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
- Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
- Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
- Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...
Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...
sorry for my English ... I use google translator
rubenwardy wrote:tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,
Let's talk about sound:
MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
- Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
- Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
- Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...
Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...
sorry for my English ... I use google translator
This is not possible, even with c++. Only i premium level engine would be able to this (eg: source, cry engine, unreal 4, etc)
Belgac wrote:rubenwardy wrote:tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,
Let's talk about sound:
MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
- Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
- Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
- Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...
Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...
sorry for my English ... I use google translator
This is not possible, even with c++. Only i premium level engine would be able to this (eg: source, cry engine, unreal 4, etc)
My question may seem stupid but even if i understand how hard this would be to code, i don't understand why it wouldn't be possible with c++. I mean are'nt all the premium level engines you are talking about coded in this language?
edit: Or maybe you mean irrlicht is blocking this kind of functionality?
Stef wrote:1) maybe more biomes like jungles , swamps, rocky mountains, icemountains, coralreef, ...
Rickmor wrote:hunger like in minecraft and pigs all over the place
InfinityProject wrote:A node box player? huh huh anyone? Like Like? Would be friggin sweet.
OdinAllfather wrote:Can someone teach me how to mod minetest
Rickmor wrote:only enchating and making potions and fishing
leto_atrey wrote:An added bonus - the environment itself can kill the avatar, meaning, there's no need of mobs of any kind
leto_atrey wrote:[...]
- Water Freezes Outside - so you can make Ice
[...]
Echo wrote:B.t.w. for all science fiction fans:
A body in space isn't exploding: the pressure on earth is about 1 bar. In space 0 bar, a difference of 1 bar. Ever dived deeper than 10m? Did you explode when coming up?
A body in space isn't freezing instantly: sure, the temperature is very low. But temperature is an attribute of material. In space is not much material, so there is almost nothing a body could give its temerature to. It takes a loooooong time to freeze. Oh, the sun keeps shining, so the body could more probably overheat, because it can't loose the energy.
What happens than? The water on surface of the skin boils and is gone. The skin protects against the missing pressure. I guess you should also be able to hold your breath. You will just choke.
Echo wrote:leto_atrey wrote:[...]
- Water Freezes Outside - so you can make Ice
[...]
Water in open space first starts boiling. Then the vapor starts slowly freezing.
B.t.w. for all science fiction fans:
A body in space isn't exploding: the pressure on earth is about 1 bar. In space 0 bar, a difference of 1 bar. Ever dived deeper than 10m? Did you explode when coming up?
A body in space isn't freezing instantly: sure, the temperature is very low. But temperature is an attribute of material. In space is not much material, so there is almost nothing a body could give its temerature to. It takes a loooooong time to freeze. Oh, the sun keeps shining, so the body could more probably overheat, because it can't loose the energy.
What happens than? The water on surface of the skin boils and is gone. The skin protects against the missing pressure. I guess you should also be able to hold your breath. You will just choke.
Echo wrote:A body in space isn't exploding: the pressure on earth is about 1 bar. In space 0 bar, a difference of 1 bar. Ever dived deeper than 10m? Did you explode when coming up?
Echo wrote: Water in open space first starts boiling. Then the vapor starts slowly freezing.
leto_atrey wrote:[...] But it is interesting to note that the space suits developed for Moon work used water exposed to the 'vacuum' - and I'm hesitant to call it that! - to cool the suit. So it obviously works fast enough, n'est-ce pas?[...]
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