[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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rubenwardy
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by rubenwardy » Sat Aug 18, 2012 16:33

Is there a block that can not be moved by a piston? I need it for my machine

If not then make one please
Last edited by rubenwardy on Sat Aug 25, 2012 21:08, edited 1 time in total.
 

Belgac
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by Belgac » Sat Aug 18, 2012 16:52

@rubenwardy: Maybe "make one please" would be more appropriated don't you think?
Last edited by Belgac on Sat Aug 18, 2012 16:52, edited 1 time in total.
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VanessaE
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by VanessaE » Sat Aug 18, 2012 17:02

The aforementioned receivers design has since been finished and merged into git master. Enjoy :-)
You might like some of my stuff:
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by Jordach » Sat Aug 18, 2012 17:08

VanessaE wrote:The aforementioned receivers design has since been finished and merged into git master. Enjoy :-)

I found a machine that made them.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



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Temperest
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by Temperest » Sat Aug 18, 2012 17:24

rubenwardy wrote:Is there a block that can not be moved by a piston? I need it for my machine

If not then make one


Furnaces, chests, and anything defined in as an mvps_stopper. And would a "please" be so hard? :)
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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GloopMaster
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by GloopMaster » Sun Aug 19, 2012 01:56

VanessaE wrote:Insulated mesecon wires, actually (Jeija renamed them).

You make them by smelting glue -> fiber and crafting some of that + regular mesecon wires. Or apparently, just placing two mesecon wires side by side in the crafting grid is enough too.


*cough*Fibers were my idea*cough*
Meow.

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VanessaE
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by VanessaE » Sun Aug 19, 2012 09:23

/me hands gloopmaster some cough syrup ;-)
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by PilzAdam » Sun Aug 19, 2012 10:46

GloopMaster wrote:*cough*Fibers were my idea*cough*

*cough*Use saplings instead of junglegrass was my idea*cough*
 

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by Ancien » Sun Aug 19, 2012 10:52

I have found a bug : http://i.imgur.com/6CI2o.png
 

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Jeija
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by Jeija » Sun Aug 19, 2012 13:49

Ancien wrote:I have found a bug : http://i.imgur.com/6CI2o.png


Now would you be so kind and tell me when the bug occurs? Normally the pusher should be removed when the piston itself is dug,
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by Temperest » Sun Aug 19, 2012 14:29

Jeija wrote:
Ancien wrote:I have found a bug : http://i.imgur.com/6CI2o.png


Now would you be so kind and tell me when the bug occurs? Normally the pusher should be removed when the piston itself is dug,


Probably using a piston to push another piston, the dig_node call was recently changed to remove_node in the pushing and pulling code (I don't remember which one it was), for performance reasons, if I recall correctly.

I managed to reproduce this bug. I suggest the dig_node be reinstated. Or that the piston use a different way of detecting digging.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by Ancien » Sun Aug 19, 2012 16:58

Temperest wrote:
Jeija wrote:
Ancien wrote:I have found a bug : http://i.imgur.com/6CI2o.png


Now would you be so kind and tell me when the bug occurs? Normally the pusher should be removed when the piston itself is dug,


Probably using a piston to push another piston, the dig_node call was recently changed to remove_node in the pushing and pulling code (I don't remember which one it was), for performance reasons, if I recall correctly.

I managed to reproduce this bug. I suggest the dig_node be reinstated. Or that the piston use a different way of detecting digging.

Sorry Jeija i have forgotten to explain but Temperest did it for me ( Thanks ;) )
 

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by sfan5 » Sun Aug 19, 2012 20:12

Temperest wrote:[...]Or that the piston use a different way of detecting digging.

Simply put a check in mesecon:nodeupdate(pos)
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Temperest
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by Temperest » Sun Aug 19, 2012 21:39

It's sort of hackish to just check specifically for pistons. What about things like the falling mod? Signs and torches don't fall unless you use dig_node.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by sfan5 » Mon Aug 20, 2012 05:54

I know, but if you use dig_node and push many nodes.
The particles Mod will create too many Particles and the Server freezes and/or the Client times out
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madchicken13
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by madchicken13 » Mon Aug 20, 2012 06:18

Where can i download the Very first Version of mesecons?
Link Please
 

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sfan5
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by sfan5 » Mon Aug 20, 2012 06:34

Why do you need it?
You can simply remove unwanted things from the Modpack
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by madchicken13 » Mon Aug 20, 2012 07:29

I need it for Minetest 0.4 Dev 20120106
Crafting and Nodes are different in That Old Version of Minetest
 

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Jeija
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by Jeija » Mon Aug 20, 2012 12:58

Redstone for minetest: Mesecons (mesecons.net)
 

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LionLAD
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by LionLAD » Tue Aug 21, 2012 00:36

ok i downloaded your mod then it got deleted by acsident so i downloaded it again then put into my mods then ran the minetest adn on a sticky piston the part that pushes the block the part that pucks and pulls the blocks is a unknown block y would this have happend
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Temperest
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by Temperest » Tue Aug 21, 2012 01:17

You may have downloaded an old version. Please try one of the latest development versions, available from GitHub.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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rubenwardy
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by rubenwardy » Thu Aug 23, 2012 17:47

Is there an invertor in mesecons?

It is a device that if a current comes through it stops it, if none is going through it makes a current.
 

Belgac
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by Belgac » Thu Aug 23, 2012 18:05

You can use a microcontroler to do this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
off(B) if (!A) on  (B);
Last edited by Belgac on Thu Aug 23, 2012 18:06, edited 1 time in total.
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by Temperest » Thu Aug 23, 2012 19:53

There are 3 ways to do so:

  1. Microcontroller: use the "NOT" gate option to use the node as a NOT gate.
  2. Socket + Inverter: part of the Temperest extension of Mesecons. Instantly changes (no delays), but can crash your server if you're not careful.
  3. Mesecon torch: inverts the state of the node to the other side of the one it is attached to.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by Ancien » Fri Aug 24, 2012 15:45

Is there logic gates in minetest ?
Edit : i have found ;)
Last edited by Ancien on Fri Aug 24, 2012 15:47, edited 1 time in total.
 

Temperest
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by Temperest » Fri Aug 24, 2012 15:47

Yes.

See microcontrollers, or read up on my mini-book, an "Opinionated Guide to Mesecons", for a tutorial about how to use plugs and sockets to create logic gates.

In short, having OR gates and NOT gates allows us to create a NOR gate, which is universal. A universal gate is capable of making any other type of gate.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by leo_rockway » Sat Aug 25, 2012 02:28

Jeija wrote:Check out the new website for mesecons at mesecons.tk
As (may) see, there are annoying ads on the website. If you know a hoster or If you have a server that hosts my website, I'd be very grateful.


Ping me in IRC next time you're around.
 

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by sfan5 » Sat Aug 25, 2012 07:07

I made a stackable Display with GPU
Image
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rubenwardy
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by rubenwardy » Sat Aug 25, 2012 21:09

Temperest wrote:
rubenwardy wrote:Is there a block that can not be moved by a piston? I need it for my machine

If not then make one


Furnaces, chests, and anything defined in as an mvps_stopper. And would a "please" be so hard? :)


Sorry, i meant please.
 

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by SegFault22 » Sun Aug 26, 2012 23:06

Hmm...there's a news site/miniature blog operation for Minecraft called ''Powered by Redstone''. If Minetest gets as popular as Minecraft, maybe you-all can make a more advanced, easier-to-navigate news site (for Minetest) named something similar to ''Powered by Mesecons''
:D
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