When using "get_objects_inside_radius" i recognized there was no function doing this for nodes too.
running a 3d for loop around nodes using getnode is feasable but seems to be way to time consuming, at least if done in lua.
here's a patch adding "get_nodes_inside_radius".
This feature can be used in at least 3 mods i know about:
farming -> detect water nearby
animals -> plasmaballs removing terrain nodes
minereal detector -> no need to parse surrounding in lua
wheat pumpkin etc (probably) -> detect water too
Patch