[Game] The RealTest Game [realtest]

sda97
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[Game] The RealTest Game [realtest]

by sda97 » Sat Aug 04, 2012 10:35

RealTest

The main purpose of this mod is changing minetest toward greater realism.

Changes:
+ Ores: bituminous coal, brown coal, coal, anthracite, bauxite, bismuthinite, cassiterite, galena, garnierite, hematite, limonite, magnetite, malachite, native copper, native gold, native silver, sphalerite, tetrahedrite, lapis lazure
- Default ores
+ Peat

+ Bonfire, furnace

+ Metals: aluminium, bismuth, bismuth bronze, black bronze, black steel, bronze, brass, copper, gold, lead, nickel, pig iron, platinum, rose gold, silver, steel, sterling silver, tin, zinc, wrought iron
+ New variant for smelting metals from ores
+ Alloys

+ Anvil
+ Scribing table
+ Sawing table
+ Recipes
+ New tools and their crafts from tool head and stick
+ Blocks: flat stone, desert flat stone, metal blocks
+ Anvil

+ New trees

Guide:

Start
So you've created the world. All you have are hands that are good for light cases.
The first thing to do is to find trees. But you cann't break a tree with hands. No problem: you can dig dirt under a tree. After that, the tree collapses and you get logs, sticks and saplings.

First tools
First you need to find a few stones. They roll around and look like this:

Now add up the stones in the crafting for getting tool head.

Now you should join tool head with stick(they have to stay you from cutting the tree, or just a broken leaves) and take stone tool. This tool is slowly, but it can help first time.

First home
The first house is the best hollow in the rock or constructed of planks. For breaking into the rock using a pick previously obtained. To obtain planks put a log on the ground and cut it with an ax. You will get 4 boards, from which. You can make wooden objects, but you can not build.

For building you must use planks blocks:

If you hollow out a house in the ore you decide two problems: the housing problem and the problem with the ore.

Also, you can just climb up the tree and leave the thing in the chest.

Fire

To start a fire, you need something to ignite it. Connect the two sticks. You will get a tool that can make a bonfire or furnace.

Now throw five sticks on the ground and use them two sticks.

A fire can not work the first time.You can spend a few lighters, to do this .

Now you can click on the RMB to see the fire and its interface.

Left are slots: Lower fuel and top for what you need to cook. On the right are slots for the result.

Bonfire will not disappear if you do not put the fuel, but goes out. Later it will be easy to rekindle: laying the fuel and ignites a two sticks.

Now let's make a couple of torches. Put a stick in the source slot and the result will be two torches on each stick.

Metal time

You probably already tired of stone tools, so that the loan metals. In the game there are a lot. In addition, they have a different strength. For example, cast iron solid copper, steel durable cast iron. The strongest of black steel. That is why the work metals can only be strong enough anvils.

To start, you need light metals. This bismuth, zinc and tin. They are obtained from the smelting of bismuthinite, cassiterite and sphalerite.

To start looking for ore deposits. Now find the field has become much more complicated, but the field has become very large (up to 850 pieces from the field). But we are so much now is not necessary. But the ore is not so easy to smelt, it will be spread. Therefore, we need molds. They can sculpt in clay and burn at the stake. Clay is no longer a scarce resource, because it is found in the sand or in the ground, but only next to water bodies. You'll need it very much.

Then put in the form of ore and smelt in the bonfire.

You now have a metal, but how to get it out of shape? Just because your hands form not to break, it can only be broken. This requires an anvil. You can only make it out of solid rock. To get it you need obkopat block of stone from all sides. Stone can be folded stone anvil.

Now you need a hammer. How to do it has been described in the section of stone tools.

Now open the anvil, put neformovany metal hammer and break the form.
You got bullion, but what to do with it? Sure to strike! But forging need to know what to strike.

TO BE CONTINUED, but you yourself can try to find a way of forging, the game is sold.

Ores and minerals:

Bauxite

Smelting to: Unshaped aluminium
Bismuthinite
Image
Smelting to: Unshaped bismuth
Cassiterite
Image
Smelting to: Unshaped tin
Galena
Image
Smelting to: Unshaped lead
Garnierite
Image
Smelting to: Unshaped nickel
Hematite
Image
Smelting to: Unshaped pig iron
Limonite
Image
Smelting to: Unshaped pig iron
Magnetite
Image
Smelting to: Unshaped pig iron
Malachite
Image
Smelting to: Unshaped copper
Native copper
Image
Smelting to: Unshaped copper
Native gold
Image
Smelting to: Unshaped gold
Native silver
Image
Smelting to: Unshaped silver
Sphalerite
Image
Smelting to: Unshaped zinc
Tetrahedrite
Image
Smelting to: Unshaped copper

Minerals:

Lapis lazure
Image

Fuel:

Tree
Image

Peat
Image

Bituminous Coal
Occurrence depth: above -1000
Image

Brown coal(Lignite)
Occurrence depth: -1000 -3000
Image

Coal
Occurrence depth: -3000 -6000
Image

Anthracite
Occurrence depth: below -6000
Image

Attention! You cann't craft torch as before.(See сraft torches below)

Metals:

Metal level is its strength.

1 level(10 uses):
Gold
Image
Obtaining: NativeGold = Unshaped gold

2 уровень(15 uses):
Tin
Image
Obtaining: Cassiterite = Unshaped tin

3 уровень(20 uses):
Aluminium

Obtaining: Bauxite = Unshaped aluminium
Bismuth
Image
Obtaining: Bismuthinite = Unshaped bismuth

Lead
Image
Obtaining: Galena = Unshaped lead

Rose gold
Image
Obtaining: 3 Unshaped gold + Unshaped brass = 4 Unshaped rose gold

4 уровень(25 uses):
Nickel
Image
Obtaining: Garnierite = Unshaped nickel

Platinum
Image
--NO RECIPE

Silver
Image
Obtaining: Native silver = Unshaped silver

Copper
Image
Obtaining: Native copper = Unshaped copper
Malachite = Unshaped copper
Tetrahedrite = Unshaped copper

Zinc
Image
Obtaining: Sphalerite = Unshaped zink

Brass
Image
Obtaining: 3 Unshaped copper + Unshaped zink = 4 Unshaped brass

Sterling silver
Image
Obtaining: 3 Unshaped silver + Unshaped copper = 4 Unshaped sterling silver

Bismuth bronze
Image
Obtaining: 2 Unshaped copper + Unshaped bismuth + Unshaped tin = 4 Unshaped bismuth bronze

5 уровень(30 uses):
Pig iron
Image
Obtaining: Magnetite = Unshaped pig iron
Hematite = Unshaped pig iron
Limonite = Unshaped pig iron

Wrought iron
Image
Obtaining: Pig iron ingot = Wrought iron ingot

Bronze
Image
Obtaining: 3 Unshaped copper + Unshaped tin = 4 Unshaped bronze

6 уровень(35 uses):
Steel
Image
Obtaining: 3 Unshaped wrought iron + 1 Unshaped pig iron = 4 Unshaped steel

Black bronze
Image
Obtaining: 2 Unshaped copper + Unshaped gold + Unshaped silver = 4 Unshaped black bronze

7 уровень(40 uses):
Black steel
Image
Obtaining: 2 Unshaped steel + Unshaped nickel + Unshaped black bronze = 4 Unshaped black steel

Crafts:

Tools:
Image
Tool head + Stick = Tool

Hammer
Image

Blocks:

Scribing table
Image

Anvil
Image

Bonfire
Image

Metal blocks
ImageImage

Malachite block:
ImageImage

Malachite pyramid:
Image

Malachite cacket
Image

Malachite table
Image

Malachite chest
Image

Malachite cylinder
Image

Malachite vase
Image

Other:

Torch
Image

Clay mold
Image

Ceramic mold
Image

Bucket
Image
You can uses ingot of any metal.

Smelting
Image
Ore + Ceramic mold = Ceramic mold with ore

Image
Smelting ore to unshaped metals.

Image
Unshaped metal = Metal ingot

ImageImage
You can melt the ingot again. To do this, put it in a mold and place in the furnace or bonfire.

Forging
Image

Image

Image

Other
Cooking default:tree or default:wood to default:coal.

Search for ore:

Any ore can be found at any altitude. But to make the search for interesting regions were introduced. The probability of occurrence of ore in the region is 1/2. That is the type of ore may or may not be in the area. But if you find some some ore, then you can be sure that the area around is exactly the same ore.



This mod - try to clone mod TerraFirmaCraft for minecraft to minetest.
Link to TFCraft: http://www.terrafirmacraft.com/

Thanks:
My special thanks to user kotolegokot. Perhaps half of the game of the code written to them.

Git-Repository: https://github.com/sda97ghb/realtest

Wiki: https://github.com/sda97ghb/realtest/wiki

License: GPLv3

Download:
http://dl.dropbox.com/u/82810123/minetestmods/realtest.zip
Last edited by sda97 on Sun Dec 30, 2012 17:02, edited 1 time in total.
 

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Calinou
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by Calinou » Sat Aug 04, 2012 14:37

LolManKuba wrote:The more ores mod could carry some of the ores you have coded. And you have a crap ton of screenshots O.o


More Ores should work without any problem with this mod, normally.
 

inkelyad
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by inkelyad » Sat Aug 04, 2012 15:19

You use default (and really boring) generate_ore. Can I suggest my generate_ore_perlin function from this post in "More Ores" thread?
 

sda97
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by sda97 » Sat Aug 04, 2012 15:20

My mod and More Ores is different. More ores simply adds a lot of ore, but they are not realistic. They can even melt without special forms. In addition more ores is not able to make alloys.
 

inkelyad
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by inkelyad » Sat Aug 04, 2012 15:24

Yes, I know. But you and Calinou use generate_ore from minetest upstream. It is using uniform distribution and boring.
 

sda97
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by sda97 » Sat Aug 04, 2012 15:26

I will try to use the new function and tomorrow I will write about the results
 

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Mallot1
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by Mallot1 » Sun Aug 05, 2012 01:43

where did you et the side toolbar what mod is it plz add a link to it
 

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sfan5
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by sfan5 » Sun Aug 05, 2012 06:53

Mallot1 wrote:where did you et the side toolbar what mod is it plz add a link to it

Its the new Creative Mode Inventory in Minetest 0.4.2-rc1
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Calinou
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by Calinou » Sun Aug 05, 2012 13:31

inkelyad wrote:Yes, I know. But you and Calinou use generate_ore from minetest upstream. It is using uniform distribution and boring.


[citation needed]
Uniform distribution isn't "boring" (you've said that twice). What is "boring" for you? I use generate_ore because:
- the official game uses it, this means the ores generate like in the vanilla game.
- it is not predictable, of course.
 

inkelyad
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by inkelyad » Sun Aug 05, 2012 13:40

Calinou wrote:- it is not predictable, of course.

The thing is. It is predictable. You can find any ore in any place of the map. No ore rich/oreless regions.
 

madarexxx
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by madarexxx » Tue Aug 14, 2012 12:28

can i ask WTF is bituminous_coal? it is from your mod, but i don't know what to do with it... is it possible to produce it to simple coal lump?
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

sda97
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by sda97 » Wed Aug 15, 2012 18:23

No, it can not be crafted to normal coal, but it can be, as usual, used in the furnace. Also pay attention to crafting a new recipe torches.
 

madarexxx
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by madarexxx » Thu Aug 16, 2012 04:18

is there any other, more useful, application for it? only like a bad fuel?
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xyz
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by xyz » Thu Aug 16, 2012 11:15

Please, specify your mod & textures licenses.
 

sda97
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by sda97 » Fri Aug 17, 2012 17:04

madarexxx wrote:is there any other, more useful, application for it? only like a bad fuel?

but, in real bituminous coal used as fuel only
 

madarexxx
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by madarexxx » Sat Aug 18, 2012 06:18

Do'h!
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madarexxx
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by madarexxx » Wed Sep 05, 2012 13:30

mmm... what about integration with technic mod? It will be cool ! And one little thing - where can i find clay in minetest?
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Topywo
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by Topywo » Wed Sep 05, 2012 16:08

madarexxx wrote:And one little thing - where can i find clay in minetest?


1 block under water where (beach)sand and water come together. Standard it's a light-grey block.
 

madarexxx
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by madarexxx » Thu Sep 06, 2012 13:38

I found one really irritating thing: realtest switches off spawning of iron and coal - but iron and coal from it(realtest) can't be used in craft things from other mods, which need default:steel_ingot and default:coal! I have one request: could you integrate your mod with default and more_ores ;) I mean could you use "minetest.register_craftitem(moreores:gold_ingot" for realtest's gold ingot and same thing with other popular things like silver, copper, iron, tin?
I'm asking, because it will give us ability to have different methods of useful metals harvesting and may be it can be alternative for more_ores
Last edited by madarexxx on Thu Sep 06, 2012 16:00, edited 1 time in total.
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sdzen
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by sdzen » Fri Sep 07, 2012 19:16

madarexxx wrote:I found one really irritating thing: realtest switches off spawning of iron and coal - but iron and coal from it(realtest) can't be used in craft things from other mods, which need default:steel_ingot and default:coal! I have one request: could you integrate your mod with default and more_ores ;) I mean could you use "minetest.register_craftitem(moreores:gold_ingot" for realtest's gold ingot and same thing with other popular things like silver, copper, iron, tin?
I'm asking, because it will give us ability to have different methods of useful metals harvesting and may be it can be alternative for more_ores

or at least assigning aliases to them should work. No?
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irksomeduck
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by irksomeduck » Sat Sep 08, 2012 08:35

Looks cool, but -1000? Just to find coal?
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

sda97
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by sda97 » Mon Sep 10, 2012 14:16

sdzen wrote:
madarexxx wrote:I found one really irritating thing: realtest switches off spawning of iron and coal - but iron and coal from it(realtest) can't be used in craft things from other mods, which need default:steel_ingot and default:coal! I have one request: could you integrate your mod with default and more_ores ;) I mean could you use "minetest.register_craftitem(moreores:gold_ingot" for realtest's gold ingot and same thing with other popular things like silver, copper, iron, tin?
I'm asking, because it will give us ability to have different methods of useful metals harvesting and may be it can be alternative for more_ores

or at least assigning aliases to them should work. No?

I don't want integration with more ores. They have different purpose. More Ores simply extends default api. Real Test offers a new method of mining metals. As for coal and iron ingots I will try to return to the standard. Only iron ingots likely will be implemented, as wrought iron ingot.
 

madarexxx
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by madarexxx » Mon Sep 10, 2012 14:50

mmm thank you for this too
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by mauvebic » Mon Sep 10, 2012 15:01

dont mind the people giving you crap - its a good, realistic and detailed mod. +1 and keep up the good work :-)
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Belgac
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by Belgac » Mon Sep 10, 2012 16:53

Huge mod :) I love it.

I'm already a big fan of terra firma craft and seeing something as good coming to minetest is great :)
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SegFault22
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by SegFault22 » Tue Sep 11, 2012 22:22

Good mod, this is awesome for realisticity.
Maybe, if there was a way to make ores generate richer in certain regions, so one can ''strike gold'', that would be radical. Maybe, make a very, VERY rare ''ore vein'' that's really big and spans multiple chunks when generated?
Last edited by SegFault22 on Tue Sep 11, 2012 22:31, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

madarexxx
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by madarexxx » Thu Sep 13, 2012 09:23

sda97, IRL malachite can be used to create really beautifully things like this:
http://www.hermitagemuseum.org/html_Ru/08/hm89_0_1_75_1.html

Could you add some decorative function in realtest.


P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and upload after my training in swim pool will be over)
http://minetest.net/forum/viewtopic.php?id=3037
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

sda97
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by sda97 » Sun Sep 16, 2012 04:02

madarexxx, i have idea about integration realtest and more ores. My mod contains anvil. I returned the default: steel_ingot forged wrought iron. Сan do so with the others? I think it is a good idea ...
 

madarexxx
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by madarexxx » Sun Sep 16, 2012 05:36

I thought about it too, but i didn't find any understandable api of it. But it sounds great. What about malachite decor things?

p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off :) it can give us choice - have mese or haven't. EDITED:I think you shall move remove default modes section to separate mod

p.p.s I tried to write a mod, which reverts mese to normal state, but minetest can't load map -
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--init.lua

minetest.register_node(":default:mese", {
    description = "Mese",
    tiles = {"default_mese.png"},
    is_ground_content = true,
    groups = {cracky=1},
})

--depends.txt

default
ores
metals



error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
21:56:01: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found" 


Can you help me?
Last edited by madarexxx on Sun Sep 16, 2012 06:56, edited 1 time in total.
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

Alfino
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by Alfino » Sun Sep 16, 2012 14:29

Hi,
I've been played with this mod a while, so i want made some suggestion :

- AFAIK both moreores and realtest don't spawn ores in the desert stone (only gloopores do it), it's make desert stone boring to mine, you could add some ores/minerals (or gems maybe) on them.
- could you set up a git so we can help you develop this mods ?

Thats all for now, this is one of my favorite mods.
Last edited by Alfino on Thu Sep 20, 2012 12:16, edited 1 time in total.
 

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