Big balls and gravity

mrtops
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Big balls and gravity

by mrtops » Mon Sep 10, 2012 10:50

So, I was playing around with the worldedit mod and added a function for making spheres.

That got me all keen on the idea of a minetest world on the outside of a sphere (i.e. planet) but that would need being able to change the direction of gravity as you walked over the surface.

Image

It wouldn't have to be continuous, probably six zones would do (the poles and north, south, east and west).

Does anyone have any insight as to if this is at all possible?

Thanks
 

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sfan5
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by sfan5 » Mon Sep 10, 2012 12:56

The Idea is good!
But its not possible to change the Gravity at all
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Jeija
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by Jeija » Mon Sep 10, 2012 14:17

sfan5 wrote:But its not possible to change the Gravity at all

At least not in lua...
...but it should be possible to code it in C++ with advanced programming skills
Changing gravity basically means changing the whole game principle so c55 propably won't include it (unless it is really awesome), but you could make your own fork of course.
Last edited by Jeija on Mon Sep 10, 2012 14:18, edited 1 time in total.
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mauvebic
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by mauvebic » Tue Sep 11, 2012 01:21

I thought this thread was about boxers or briefs :-/
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mrtops
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by mrtops » Tue Sep 11, 2012 02:27

mauvebic wrote:I thought this thread was about boxers or briefs :-/


I nearly blew coffee out my nose!

You know, that didn't occur to me but now that you mention it. . . . :)
 

mrtops
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by mrtops » Thu Sep 13, 2012 02:46

So, since I can't mess with the direction of gravity yet I thought I might try cutting a sphere in 6 segments and arranaging them so that characters on one of them won't be able to see the others thus providing the illusion of being on a sphere).

The actual sphere will be bigger but I kept this small to able to get it in one shot (this one hase a radius of 100 blocks).

I'm think perhaps a radius of 500 to 1000 blocks will make the map large enough to be interesting but small enough to still notice the you're on a sphere.

Image

I thought I could put walls around the edges of each segment and organise portals to allow travel to segments on the other side of the wall.

Image

Top of the world.

Image

Heading to the wall.

Rather than trying to generate landscapes I'll copy sections from the regular random maps and overlay them on the sphere (why bother recreating that when the existing mapgen works so well).
 


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