[discussion] armor rating system

cornernote
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[discussion] armor rating system

by cornernote » Mon Sep 17, 2012 02:13

removed
Last edited by cornernote on Mon Nov 05, 2012 10:11, edited 1 time in total.
 

cornernote
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by cornernote » Mon Sep 17, 2012 03:39

i did player:set_armor_groups({level=1,fleshy=1,cracky=1,choppy=1})

then i made a stack 8 blocks high, and lose 2 hearts

i lose the same hearts if i have no armour group set, or if i set them all to 3 or 4


in addition, when i join with 2 players, they cant seem to harm each other, even if i use the steel sword
Last edited by cornernote on Mon Sep 17, 2012 04:08, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Mon Sep 17, 2012 06:15

cornernote wrote:I was thinking something like this:

4 = lowest -> no armor
3 = low -> wood <--- if we can't have 4 levels then we will drop wood armor
2 = middle -> steel
1 = highest -> mese

Helmet = level 1-4
Chest = fleshy 1-4
Boots = cracky 1-4 <-- would be great if boots changes the players speed
Shield = choppy 1-4

The problem with 4 levels is, that the default armor of players (without any mods) is fleshy=3. So all the other mods, that are compatible with the armor mod, will cause less damage to the player when the armor mod is not installed (the mods would think that the player has a wooden armor).
One solution would be: all mods that cause damage to the player should depend on the armor mod.
cornernote wrote:then i made a stack 8 blocks high, and lose 2 hearts
i lose the same hearts if i have no armour group set, or if i set them all to 3 or 4

I think the armor has no effect on falling damage.

EDIT: If all damage mods would depend on the armor mod we can also make 10 different armor grades.
Last edited by PilzAdam on Mon Sep 17, 2012 06:16, edited 1 time in total.
 

cornernote
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by cornernote » Mon Sep 17, 2012 06:35

PilzAdam wrote:The problem with 4 levels is, that the default armor of players (without any mods) is fleshy=3. So all the other mods, that are compatible with the armor mod, will cause less damage to the player when the armor mod is not installed (the mods would think that the player has a wooden armor).


I don't think that's a bad thing. If you have armor installed, you go from 4-1 as you progress. If you don't have it installed, your treated as if you have "weak" armor.
 

Belgac
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by Belgac » Mon Sep 17, 2012 20:04

cornernote wrote:I wanted to start a thread so we can discuss this in more detail

from here:
http://minetest.net/forum/viewtopic.php?pid=42931#p42931


I was thinking something like this:

4 = lowest -> no armor
3 = low -> wood <--- if we can't have 4 levels then we will drop wood armor
2 = middle -> steel
1 = highest -> mese

Helmet = level 1-4
Chest = fleshy 1-4
Boots = snappy 1-4 <-- would be great if boots changes the players speed
Shield = choppy 1-4

edit: change boots from cracky to snappy because default swords have snappy property but not cracky


Why go from 3 to 1 and not the other way from 3 to whatever you want?
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cornernote
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by cornernote » Mon Sep 17, 2012 21:34

It's how the rest of the game works.
 

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by Belgac » Mon Sep 17, 2012 23:31

oh ok

thank you alot for the piece of info.
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