cornernote wrote:I was thinking something like this:
4 = lowest -> no armor
3 = low -> wood <--- if we can't have 4 levels then we will drop wood armor
2 = middle -> steel
1 = highest -> mese
Helmet = level 1-4
Chest = fleshy 1-4
Boots = cracky 1-4 <-- would be great if boots changes the players speed
Shield = choppy 1-4
cornernote wrote:then i made a stack 8 blocks high, and lose 2 hearts
i lose the same hearts if i have no armour group set, or if i set them all to 3 or 4
PilzAdam wrote:The problem with 4 levels is, that the default armor of players (without any mods) is fleshy=3. So all the other mods, that are compatible with the armor mod, will cause less damage to the player when the armor mod is not installed (the mods would think that the player has a wooden armor).
cornernote wrote:I wanted to start a thread so we can discuss this in more detail
from here:
http://minetest.net/forum/viewtopic.php?pid=42931#p42931
I was thinking something like this:
4 = lowest -> no armor
3 = low -> wood <--- if we can't have 4 levels then we will drop wood armor
2 = middle -> steel
1 = highest -> mese
Helmet = level 1-4
Chest = fleshy 1-4
Boots = snappy 1-4 <-- would be great if boots changes the players speed
Shield = choppy 1-4
edit: change boots from cracky to snappy because default swords have snappy property but not cracky
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