enable_texture_atlas = 0enable_texture_atlas = falsescreenW = 1024
screenH = 600
fullscreen = 1Ade96 wrote:I tried writing new line there, "#enable_texture_atlas = 0" and false too, but didn't work. Did I do something wrong, or is there anything else I could do?
tkerwel wrote:Ade96 wrote:I tried writing new line there, "#enable_texture_atlas = 0" and false too, but didn't work. Did I do something wrong, or is there anything else I could do?
did you write with the # in front?
maybe this is the mistake, there should be only
enable_texture_atlas = 0
in the line, nothing before or after....
enable_texture_atlas = falseqwrwed wrote:did you tryYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.?
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enable_texture_atlas = false
GloopMaster wrote:Yes, this means opengl is eating your graphic RAM.
simple fix: use direct3d
hard fix: get a better graphics gard
even harder fix: stop whinin'
BTW: to everyone reading this, disabling the texture atlas does precisly NIL to fix this issue.
Ade96 wrote:GloopMaster wrote:Yes, this means opengl is eating your graphic RAM.
simple fix: use direct3d
hard fix: get a better graphics gard
even harder fix: stop whinin'
BTW: to everyone reading this, disabling the texture atlas does precisly NIL to fix this issue.
Simple fix: How do I change to Direct3D?
Hard fix: I have tried to get better graphics to get Minecraft to work on my computer, it didn't work.
Even harder fix?: cluck you!
:3
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