Thumbnail Pictures Don't Match

HeyGuys162
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Thumbnail Pictures Don't Match

by HeyGuys162 » Mon Aug 13, 2012 21:53

Although this is only a minor bug, its kind of annoying.

The Thumbnail pictures, (I think that's the name of them) for some items do not match the actual item.
For instance, Mese blocks look like leaves until you place it, in which it just looks like mese.
Wood Planks look like blue blocks until you place them.

Btw I am using The latest version of Minetest available to the public.
I also have some mods but the bug has happened since i got Minetest.
 

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Qaddosh
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by Qaddosh » Tue Aug 14, 2012 04:57

Set 'enable_texture_atlas = 0' in your minetest.conf and see if that resolves the issue.
How much video memory do you have? Are you using DirectX or OpenGL? OpenGL is the preferred method due to bugs between DirectX and the Irrlicht engine.
Last edited by Qaddosh on Tue Aug 14, 2012 05:08, edited 1 time in total.
 

HeyGuys162
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by HeyGuys162 » Tue Aug 14, 2012 21:29

I wrote that into the minetest.conf and it didnt resolve the problem.

I believe I am using DirectX (not sure how to check) and all i know is that i have very low video memory, which is why i picked minetest instead.
 

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sfan5
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GitHub: sfan5
IRC: sfan5

by sfan5 » Wed Aug 15, 2012 05:56

Switch to OpenGL
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Ade96
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by Ade96 » Wed Sep 26, 2012 15:51

I have same problem, items in inventory are messed up. I am using OpenGL 1.4.0 and I have wrote "enable_texture_atlas = 0" and "false", but they won't work.
Last edited by Ade96 on Thu Sep 27, 2012 08:01, edited 1 time in total.
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 


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