

Example for autorgenerated texture shape:

WIM is a semi-3d model editor to generate block lists used for minetests nodeboxes. ... It's a nodebox editor.
Changes 0.0.4:
-added x axis marker
-fixed bug just added boxes weren't selected by default
-fixed bug crash on creating projected textures with models exceeding texture size
-added height information support to projected textures (not exact but a hint)
Features:
*display block structure
*mark selected block
*change block (per coodrinates only) no 3d-editing!
*changes are displayed immediatly
*autogeneration of lua style nodebox lists
*switchable floor grid (shows what will be a minetest node)
*support for textures
*create texture silouettes to simplyfy drawing textures
*save/load models in wim format (simple text based format as i didn't wan't to add a nodebox parser)
Notes:
*A minetest node is coordinates (-50,-50,-50) (50,50,50)
*Texturesize is used to create shilouettes with correct size
*models are created as used by mobf
*make textures a multiple of 100 to get best results
Required Librarys:
*Qt (tested with 4.6.x)
*LibPNG (tested with 1.4.x)
Supported OS:
any supporting the required librarys
Download:
Source:
-github
Win32:
-Win32 (including Qt dlls)
-Win32 (without Qt dlls - Qt needs to be installed on target machine)
WARNING: I've done my best and Win32 binarys work for me. But I can't give any guarantees they won't harm your system. Usage is at your own risk!

