Inventory textures messed up!

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Ade96
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Inventory textures messed up!

by Ade96 » Wed Sep 26, 2012 12:28

My inventory's block textures are messed up, like trees have iron ore texture, planks have water texture, cobble is white. But when equipped or on ground they are normal, so only the blocks in inventory are messed up, not items. Could anyone tell me what's the problem and can it be fixed somehow?
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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Topywo
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by Topywo » Wed Sep 26, 2012 12:33

http://minetest.net/forum/viewtopic.php?pid=42883#p42883

A link to links. I hope something helps!
 

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qwrwed
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by qwrwed » Wed Sep 26, 2012 15:59

Open minetest.conf(with Notepad or whatever) and on a new line, type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = 0

Save, restart minetest and if it doesn't work, change it to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false

This happens to me when i install a lot of mods/
 

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Calinou
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by Calinou » Wed Sep 26, 2012 16:13

Force the game to fullscreen mode (this fixed the issue for me on my netbook), put this in minetest.conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
screenW = 1024
screenH = 600
fullscreen = 1


This assumes your screen is 1024*600 pixels.
 

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Topywo
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by Topywo » Wed Sep 26, 2012 16:17

Great, and maybe copy and paste the next line in the minetest.conf file:

video_driver = opengl
 

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Ade96
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by Ade96 » Thu Sep 27, 2012 07:57

I tried writing new line there, "#enable_texture_atlas = 0" and false too, but didn't work. Did I do something wrong, or is there anything else I could do?
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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tkerwel
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by tkerwel » Thu Sep 27, 2012 09:35

Ade96 wrote:I tried writing new line there, "#enable_texture_atlas = 0" and false too, but didn't work. Did I do something wrong, or is there anything else I could do?


did you write with the # in front?

maybe this is the mistake, there should be only

enable_texture_atlas = 0

in the line, nothing before or after....
++++ Kung walang tiyaga, walang nilaga. ++++
 

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Ade96
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by Ade96 » Thu Sep 27, 2012 16:17

tkerwel wrote:
Ade96 wrote:I tried writing new line there, "#enable_texture_atlas = 0" and false too, but didn't work. Did I do something wrong, or is there anything else I could do?


did you write with the # in front?

maybe this is the mistake, there should be only

enable_texture_atlas = 0

in the line, nothing before or after....

I tied removing that # but nothing happened then. And for Calinou, I tried putting that fullscreen stuff of yours too, but it didn't work either.
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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qwrwed
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by qwrwed » Thu Sep 27, 2012 19:12

did you try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false
?
 

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Ade96
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by Ade96 » Fri Sep 28, 2012 06:52

qwrwed wrote:did you try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false
?

Yes, it didn't work either. I guess I just have to cope with these messed up textures. :/
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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GloopMaster
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by GloopMaster » Fri Sep 28, 2012 14:20

Yes, this means opengl is eating your graphic RAM.

simple fix: use direct3d

hard fix: get a better graphics gard

even harder fix: stop whinin'

BTW: to everyone reading this, disabling the texture atlas does precisly NIL to fix this issue.
Last edited by GloopMaster on Fri Sep 28, 2012 14:21, edited 1 time in total.
Meow.

That is all.
 

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Ade96
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by Ade96 » Mon Oct 01, 2012 08:07

GloopMaster wrote:Yes, this means opengl is eating your graphic RAM.

simple fix: use direct3d

hard fix: get a better graphics gard

even harder fix: stop whinin'

BTW: to everyone reading this, disabling the texture atlas does precisly NIL to fix this issue.

Simple fix: How do I change to Direct3D?

Hard fix: I have tried to get better graphics to get Minecraft to work on my computer, it didn't work.

Even harder fix?: cluck you!
:3
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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PilzAdam
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by PilzAdam » Mon Oct 01, 2012 08:33

Ade96 wrote:
GloopMaster wrote:Yes, this means opengl is eating your graphic RAM.

simple fix: use direct3d

hard fix: get a better graphics gard

even harder fix: stop whinin'

BTW: to everyone reading this, disabling the texture atlas does precisly NIL to fix this issue.

Simple fix: How do I change to Direct3D?

Hard fix: I have tried to get better graphics to get Minecraft to work on my computer, it didn't work.

Even harder fix?: cluck you!
:3

Look here: http://minetest.net/forum/viewtopic.php?id=3197
 


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