The best thing to is to write down the commands for worldedit and practice in a disposable, local, "test" world on your computer
(not on someone's server).
Link to worldedit mod:
http://minetest.net/forum/viewtopic.php?id=572Cornernote has created a GUI for worldedit that might make using it easier.
Linkd to WorldEdit GUI
http://minetest.net/forum/viewtopic.php?id=3112Here is a link to a YouTube video jordan4ibanez made demonstrating worldedit.
http://www.youtube.com/watch?v=_t1d-17R7f4In the video he saves a section of grass nodes/blocks with a tree on it from one area and loads a copy of it to another area.
Expanding on this, saving various large sections of land and trees and then randomly loading them into other areas of the world you are playing in would help create your forest.
To start, enter this command:
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(NOTE: worldedit uses two forward slashes - "//". So you have to hit the "/" three times. Once to start the chat/command panel then twice to start worldedit's syntax.)~~~~~~~~
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Punch a node at one corner of the section you want to save. A "1" box should appear.
Then go to the opposite, vertically and horizontally diagonal, corner and punch that corner. A "2" box should appear.
Next, enter this command:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
~~~~~~~~
(NOTE: "forestsection1" is whatever name you want to give to the .we file. Keep the file name simple. The .we files are saved in the /worlds/name_of_your_world/schems folder. These can be copied to other /schems folders for use in other worlds and for uploading to the "Maps" forums for other's to use. Nanuk has uploaded a couple schematics worth checking out.)Links to Nanuk's worldedit schematics:
Lava Lighthouse -
http://minetest.net/forum/viewtopic.php?id=3236Well -
http://minetest.net/forum/viewtopic.php?id=3136Medieval Chapel -
http://minetest.net/forum/viewtopic.php?id=3128~~~~~~~~
Repeat this procedure on a completely different looking section of trees for variety. You can save as many sections as you like. Each time change the name of the section you have saved, ie:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
and so on, and so on...
To place a saved section, repeat the "//p set - punch corner one and two procedure" above.
This time enter:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Now "forestsection1" should begin to fill in. If your computer is slow and the saved section is large, it may take a moment for things to finish.
Repeat this, punch-setting
(//p set) new locations each time and loading different sections
(forestsection1, forestsection2, forestsection3, etc, etc.).
You will have to go back in and terraform the landscape
(set new blocks/nodes of stone, dirt, and grass) so the loaded forest sections blend in together better with the surroundings.
Use this process to create your lake except you will have to set a solid block in each punch-set corner. You are not able to punch-set water yet using worldedit.
Flat land - same as above except punch-set the corner nodes/blocks on a horizontal plane
(both nodes/blocks are at the same altitude/height). This time, however, after punch-setting
(//p set) enter this command:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
~~~~~~~~
(NOTE: The syntax is //set <node/block type>. To find the name of the node/block type look in the inventory screen and mouse over the block to see their names. Creative mode displays them all.)~~~~~~~~
In any worldedit "//save", "//load", or "//set", the outcome is a rectangular, cube-like area so you will have large, sharp corners. When terraforming with worldedit you will have to go back in and "round-out" and blend worldedit areas into the world you are playing in.
I hope this helps.