creeper96 wrote:Awesome mod corner just one problem where do i put it when i have finished downloading
Simply download and put the whole download into mods/minetest
tkerwel wrote:first step to Millénaire - NPC village in minetest .... i really love your ideas ... go on like that an i out myself as cornernote fanboy (ups...fanoldy *lol*)
Yes! That was my inspiration. I think coding this in MT/lua will be a LOT easier than coding it in MC/java.
madchicken13 wrote:Im adding this on my Server does it need any other mods?
Yes, it needs default. If your *.we buildings require other nodes then you will need them installed too.
Any other dependancies will be listed in depends.txt and on this page.
GloopMaster wrote:seems good, however would it be possible to instead create villages on mapgen? I believe this is what you are getting at, however, i'm just giving you a... push in the right direction :3
Yep, you guessed it. The plan is for MT to create fully functional NPC villages. However thats a fair way off.
If you would like to help by contributing buildings, npcs, textures, code, etc then please feel free. Any contributors will be added to the credits (when i put them up) on the home page, forum page and readme. Any active contributors will also be given access to write to the git repo.
alexcraft wrote:i put a chest down i right click on it and it was a normal chest give the command for it or how to craft it
please
It's not a normal default:chest. Its a towntest_chest:chest.
madchicken13 wrote:There is no Crafting recipe for this And it shouldnt (I Use this on my server :)
Correct, there is no craft, and the plan is to build it on mapgen, not to craft it.
Casimir wrote:/giveme towntest_chest:chest and then you have one.
Thanks Casimir. Yep thats the only way to get it at the moment. (or use creative inventory)