A question on solving a map issue..

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

A question on solving a map issue..

by RAPHAEL » Sun Dec 25, 2011 04:55

I have the old maps from first run of my server and they contain unknown objects from where there was a mod and it was removed. Is there a way to remove those seemingly indestructible unknown blocks?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Sun Dec 25, 2011 10:29

It is currently not possible to convert 0.3 and prior maps to 0.4.
 

bwog
Member
 
Posts: 283
Joined: Wed Nov 30, 2011 14:09

by bwog » Sun Dec 25, 2011 14:43

Calinou wrote:It is currently not possible to convert 0.3 and prior maps to 0.4.

They aren't from 0.3, the old map is from the latest dev build. I know this because I play on his server.
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Sun Dec 25, 2011 17:36

Calinou wrote:It is currently not possible to convert 0.3 and prior maps to 0.4.

The maps are from latest 0.4 dev snapshot. The issue is unknown blocks from mod removal.

My server currently has a new map but I would like to [clean up the map and possibly release it for others to enjoy.]

EDIT: Seems my first post didn't fully post? text in [ and ] was what wasn't saved.
Last edited by RAPHAEL on Sun Dec 25, 2011 20:27, edited 1 time in total.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Dec 25, 2011 19:36

You can use WorldEdit to remove the unknown blocks
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 9 guests

cron