[Mod] Coral [idea] [coral]

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Bas080
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[Mod] Coral [idea] [coral]

by Bas080 » Thu Sep 27, 2012 00:16

Corals give you another reason to explore the oceans and build underwater observatories.

Github
https://github.com/bas080/coral

Features
- coloured coral Textures ImageImage - a rough example of what it could look like.

Must have
- Coral nodes in shallow water

Should have
- Corals whiten when in contact with air
- Corals grow and die sloooOOooowly

Could have Share your ideas
- Make building materials
- Extract dyes

License
WTFPL for LUA and PNG files

Inspiration
Inspired by this video
Last edited by Bas080 on Thu Sep 27, 2012 12:26, edited 1 time in total.
 

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Topywo
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by Topywo » Thu Sep 27, 2012 08:47

+1
 

cornernote
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by cornernote » Thu Sep 27, 2012 08:58

+1 .. could be used to construct coral concrete/sand/blocks/etc

Coral rock is used extensively for building in the Maldives, Sri Lanka, India, Indonesia & Malaysia.
Coral aggregate is used to reinforce concrete.

Coral sand is used in cement manufacture.

http://library.thinkquest.org/C0125204/importance/usesofcoral.htm


could also be used as a way to get dye ... different coloured corals
Last edited by cornernote on Thu Sep 27, 2012 08:58, edited 1 time in total.
 

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MasterGollum
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by MasterGollum » Sun Oct 21, 2012 23:28

Underwater is boring, I liked the idea to add more color there... so I tried to add a coral node.... but it removes the water :P Any idea how can be placed a node under water that doesn't look like they are in a bubble of air? I tried several combinations of properties without any success.

<easy_joke>If we can add seaweed we can add sushi to Minetest :P</easy_joke>
Last edited by MasterGollum on Sun Oct 21, 2012 23:30, edited 1 time in total.
 

ashenk69
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by ashenk69 » Mon Oct 22, 2012 03:38

If you are using grasslike to render than I can't think of a way to do it without having some water texture showing. If you are using nodebox, you could change the selection box to be smaller than the nodebox which should make the water textures render inside the coral making it invisible.
 

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MasterGollum
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by MasterGollum » Mon Oct 22, 2012 08:53

ashenk69 wrote:If you are using grasslike to render than I can't think of a way to do it without having some water texture showing. If you are using nodebox, you could change the selection box to be smaller than the nodebox which should make the water textures render inside the coral making it invisible.


I was using plantlike and I tried to combine with alpha, post_effect_color and/or groups water and liquid, but nothing worked :_(

Maybe if I try drawtype = "flowingliquid" then I put the coral in opposite sides of the water cube, and when mined they drop a different node or just a craftitem. They will not be "3D" as the plants but it can work. I will try it later.
 

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Topywo
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by Topywo » Mon Oct 22, 2012 10:40

Entities don't have an air bubble in the water. They're not 3D, but they can give some effects, using different textures/colors for the 6 sides. A disadvantage is that they can't use the light paramtype. And it can be really dark underwater. A workaround can be creating (a) node block(s) under it that give a bit of light.

Edit: typo
Last edited by Topywo on Mon Oct 22, 2012 10:40, edited 1 time in total.
 

leetelate
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by leetelate » Fri Sep 13, 2013 00:12

++ now i see this topic since i have made coral ! :facepalm: - the idea of the selection box smaller than the nodebox doesn't work to get rid of the bubble - i am doing fishes anyway so will have to be entitty!
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