[Mod] Technic [0.4.16-dev] [technic]

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RealBadAngel
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by RealBadAngel » Thu Oct 18, 2012 16:06

Mod updated. See changelog and as usual have fun.
 

OryHara
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by OryHara » Thu Oct 18, 2012 18:57

Just wondering, do i need to install the dependencies before i install this technic pack?
 

Iqualfragile
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by Iqualfragile » Thu Oct 18, 2012 19:04

yes, otherwise it wont start, that is why they are called dependencies.
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

OryHara
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by OryHara » Thu Oct 18, 2012 19:10

just makin sure, now to check if their updated to work with 0.4.3 :)
 

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RealBadAngel
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by RealBadAngel » Sun Oct 21, 2012 20:56

Mod updated. Added Constructors - watch video in tutorials section.
Added also list of grindable stuff.
 

trukoil
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by trukoil » Mon Oct 22, 2012 13:24

RealBadAngel wrote:Mod updated. Added Constructors


Good for hidden doors
I don't always sign a post
but when i do, i dig.
 

1244
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by 1244 » Mon Oct 22, 2012 14:55

When I try install mod i have few errors:
16:47:56: ERROR[main]: ========== ERROR FROM LUA ===========
16:47:56: ERROR[main]: Failed to load and run script from
16:47:56: ERROR[main]: minetest-0.4.3 win32 - Kopia\bin\..\mods\minetest\technic\init.lua:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: attempt to index global 'default' (a nil value)
16:47:56: ERROR[main]: stack traceback:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: in main chunk
16:47:56: ERROR[main]: [C]: in function 'dofile'
16:47:56: ERROR[main]: bin\..\mods\minetest\technic\init.lua:17: in main chunk
 

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RealBadAngel
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by RealBadAngel » Mon Oct 22, 2012 18:14

1244 wrote:When I try install mod i have few errors:
16:47:56: ERROR[main]: ========== ERROR FROM LUA ===========
16:47:56: ERROR[main]: Failed to load and run script from
16:47:56: ERROR[main]: minetest-0.4.3 win32 - Kopia\bin\..\mods\minetest\technic\init.lua:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: attempt to index global 'default' (a nil value)
16:47:56: ERROR[main]: stack traceback:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: in main chunk
16:47:56: ERROR[main]: [C]: in function 'dofile'
16:47:56: ERROR[main]: bin\..\mods\minetest\technic\init.lua:17: in main chunk


seems you have problems with default minetest_game
please reinstall it.
 

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RealBadAngel
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by RealBadAngel » Mon Oct 22, 2012 23:45

Mod updated with Chainsaw. Thx to Jeija and his Timber mod and to Uberi for chainsaw sound.
 

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qwrwed
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by qwrwed » Wed Oct 24, 2012 07:30


What about mesecons? Technic depends on that too.
 

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RealBadAngel
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by RealBadAngel » Wed Oct 24, 2012 15:58

qwrwed wrote:

What about mesecons? Technic depends on that too.

propably a typo :) there are more technic/mesecons machines to come
 

vtty0
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by vtty0 » Fri Oct 26, 2012 11:39

Hello.
There is an error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:35:42: ERROR[main]: ========== ERROR FROM LUA ===========
14:35:42: ERROR[main]: Failed to load and run script from
14:35:42: ERROR[main]: D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\minetest\technic\init.lua:
14:35:42: ERROR[main]: ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:62: Name stairsplus:stair_marble does not fol
low naming conventions: "modname:" or ":" prefix required
14:35:42: ERROR[main]: stack traceback:
14:35:42: ERROR[main]:  [C]: in function 'error'
14:35:42: ERROR[main]:  ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
14:35:42: ERROR[main]:  ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:98: in function 'register_item'
14:35:42: ERROR[main]:  ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:154: in function 'register_node'
14:35:42: ERROR[main]:  ...0.4.3-win32\bin\..\mods\minetest\stairsplus\init.lua:14: in function 'register_stair'
14:35:42: ERROR[main]:  ...0.4.3-win32\bin\..\mods\minetest\stairsplus\init.lua:1058: in function 'register_stair_and_slab_a
nd_panel_and_micro'
14:35:42: ERROR[main]:  ...st-0.4.3-win32\bin\..\mods\minetest\technic/ores.lua:33: in main chunk
14:35:42: ERROR[main]:  [C]: in function 'dofile'
14:35:42: ERROR[main]:  ...st-0.4.3-win32\bin\..\mods\minetest\technic\init.lua:27: in main chunk
14:35:42: ERROR[main]: =======END OF ERROR FROM LUA ========
14:35:42: ERROR[main]: Server: Failed to load and run D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\mine
test\technic\init.lua
14:35:42: ERROR[main]: ModError: Failed to load and run D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\mi
netest\technic\init.lua


Could you please help with it?
 

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RealBadAngel
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by RealBadAngel » Fri Oct 26, 2012 13:26

Please switch to modified Stairsplus mod, download link in dependencies.
 

vtty0
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by vtty0 » Fri Oct 26, 2012 14:19

Thanks, when I've replaced stairsplus with stairsplus enhanced everything works ok!
 

vtty0
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by vtty0 » Fri Oct 26, 2012 15:12

Hello again.
Dear author, can you please disable in technic mod ability to make item dropping and pickup behave like in Minecraft? Or just tell how I can disable it, because with this option the game works with hell lags. (
Thanks!
Last edited by vtty0 on Fri Oct 26, 2012 15:43, edited 1 time in total.
 

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RealBadAngel
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by RealBadAngel » Fri Oct 26, 2012 19:06

vtty0 wrote:Hello again.
Dear author, can you please disable in technic mod ability to make item dropping and pickup behave like in Minecraft? Or just tell how I can disable it, because with this option the game works with hell lags. (
Thanks!


I made this for laser and other mining tools to be realistic. And it works on the several servers just fine.
But of course for those who would like to play old-style, i will provide option in Technic config file.
Expect the ability to disable/enable the feature this weekend.
Last edited by RealBadAngel on Fri Oct 26, 2012 19:08, edited 1 time in total.
 

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SegFault22
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by SegFault22 » Fri Oct 26, 2012 21:17

RealBadAngel wrote:
SegFault22 wrote:Ooh, can I do a rewrite of your mod, and add ''machine blocks'' used for (almost) every machine?

You can write somethin if you wish, may happen i will merge it to technic :)

meanwhile mod is updated with new look for battery boxes, fixes to the laser and mining drill so its safe now to dig chests with them. Also tweaked laser a bit for server play.

Thank you. I'll make it so that the machine blocks are made of iron, like the recipe for a chest, giving 2 machine blocks per craft. Then, putting components in a crafting grid with the block will give the machine.
Also, I may change some more than just that, but that depends on the time I haz to do so.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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SegFault22
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by SegFault22 » Fri Oct 26, 2012 21:52

Also, in the future is may be possible to make an electricity-powered ''Mining Bore'' that has a drill head 3x tall and 3x wide, and some machinery extending behind it. May require rails and may lay rails as it tunnels. That may happen only when minecarts are perfected, and then a minecart crafted with a battery-box can make a battery-box cart that stores energy, which can be ''linked'' to the end of the Mining Bore, and the mining bore will draw power from the cart. Also, it will drop blocks that it mines, or drop them into a chest-cart if available.
But it's going to be a looooooooooooooooooooooooooooooooooooooooooooooooooooooooong time before then, so let's just worry about making the mod better for now.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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RealBadAngel
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by RealBadAngel » Mon Oct 29, 2012 04:11

Mod updated. Please check changelog for details.
Have fun :)
 

Molekula
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by Molekula » Mon Oct 29, 2012 12:20

It's illegal to make a new mod by taking only a part of this mod and changing it? I maked a mod for fun and it can be useful. I maked a mod for networking chests starting from the silver chest(+locked), with this you can create many chests, all uses the same inventory: Every chest have the same infotext uses the same inventory. I can publish my mod here or i need to start from nothing and make my mod again?
 

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Topywo
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by Topywo » Mon Oct 29, 2012 12:45

As long as you respect the license (see post 1) and give credits to the author, in most cases you can use parts of the code. For the types of licences see under Mod Releases, 3rd sticky topic (Forum information and guidelines): http://minetest.net/forum/viewtopic.php?id=1271
 

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RealBadAngel
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by RealBadAngel » Mon Oct 29, 2012 15:05

Molekula wrote:It's illegal to make a new mod by taking only a part of this mod and changing it? I maked a mod for fun and it can be useful. I maked a mod for networking chests starting from the silver chest(+locked), with this you can create many chests, all uses the same inventory: Every chest have the same infotext uses the same inventory. I can publish my mod here or i need to start from nothing and make my mod again?


I planned to make networked chests for Techic. If youre interesed we can join it to main mod.
 

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RealBadAngel
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by RealBadAngel » Tue Oct 30, 2012 03:24

Another update.
 

madarexxx
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by madarexxx » Tue Oct 30, 2012 12:38

RealBadAngel, could you spend some time working with tubes? If you will make them work, it will be amazing!
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

Actev8
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by Actev8 » Tue Oct 30, 2012 12:46

Glass tubes dont work and on the video ingector how do you craft that
 

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Zeg9
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by Zeg9 » Wed Oct 31, 2012 10:37

You should also override the default furnace textures (or its node), so it follows the pattern of the electric furnace, and alloy ones.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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GloopMaster
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by GloopMaster » Wed Oct 31, 2012 12:52

He'd have to override an abm. Impossible.
Meow.

That is all.
 

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RealBadAngel
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by RealBadAngel » Wed Oct 31, 2012 15:06

GloopMaster wrote:He'd have to override an abm. Impossible.

Possible when i will go game mode direction. Which is the way i think should go.
Gather all required mods, make fixes to default ones and release them together.
All other mods could be added normal way.
minetest_game is anyways already out of main game tree.
Last edited by RealBadAngel on Wed Oct 31, 2012 15:11, edited 1 time in total.
 

Actev8
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by Actev8 » Thu Nov 01, 2012 15:27

Is it possible to make a condencer
 

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GloopMaster
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by GloopMaster » Thu Nov 01, 2012 16:31

Actev8 wrote:Is it possible to make a condencer


yes, I did this once. didnt -quite- work right though.
Meow.

That is all.
 

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