Temperest wrote:Seems like you did not in fact start a new world, but are using an old one. Try creating a new one and see if the errors persist.
kaeza wrote:I found another problem: an user said in another thread (or was this one? don't remember) that he didn't see any gulls. Well, I'm compelled to say that if the gulls were able to sh*t, then I should name my map "Fecal World". On the other hand, I haven't seen one single deer or wolf in the entire game, neither from my old world, nor from a world I recently created.
Temperest wrote:The sound thing is probably a bug.
Hackeridze wrote:you should make mmans and womens. and childrens. and in future zoosex, ofcourse.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
MirceaKitsune wrote:I'm interested to someday make mobs of my own with this framework. I have some more complex plans in mind, although it's a distant thought. Still, I was curious about one related feature: Would it be possible to add a pathfinding AI to them, with the current lua api? So if you give a mob a location, it will know to navigate most structures and get there.
I imagine this should be easier than bot pathing is done in other games, since the code doesn't have to analyze mesh geometry. It just needs to find a path throughout a structure of blocks, while being aware of the highest block it can jump / climb, and how many blocks its bounding box allows it to fit through (for players it's an 1 x 2 space). If that can be known, a mob could compute the shortest way to a location.
This would be interesting if you're sitting at the balcony of your house for example, a hostile mob outside wants to attack you, but instead of standing there or pushing into a wall it would enter your house, go through the door, climb the stairway, and get to you there. People in GTA 4 can do something similar... but like I said here it should theoretically be even easier.
sapier wrote:Ok seems model support came with bone/mesh support so it's time to add real models.
I'll release a preview as soon as mesh support is added.
I hope there'll be some ppl supporting mobf with better models than those I'll be able to create. ;-)
Users browsing this forum: No registered users and 19 guests