Nuke
The nuke mod provides a few additional TNT types for all your explosive needs.
License: MIT
Depends: default, optionally mesecons
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IPushButton2653 wrote:Watch me completely make my map look like armageddon in a few days.........
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
IPushButton2653 wrote:sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
IPushButton2653 wrote:sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
8:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:
In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))
jordan4ibanez wrote:8:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:
In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))
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