Mesecon-activated doors

Comp52
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Mesecon-activated doors

by Comp52 » Wed Oct 31, 2012 16:48

Can someone write the code for mesecon-activated doors for me? I can't figure out how to do it myself. Thanks in advance.
 

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xyz
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by xyz » Wed Oct 31, 2012 19:27

 

Comp52
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by Comp52 » Thu Nov 01, 2012 13:23

Not working. I put the code at the end, and I got a "cannot load init.lua" error.
 

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Jordach
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by Jordach » Thu Nov 01, 2012 14:37

Comp52: You were supposed to download them.

And remove doors.
Last edited by Jordach on Thu Nov 01, 2012 14:37, edited 1 time in total.

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Comp52
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by Comp52 » Thu Nov 01, 2012 15:08

I downloaded xdoors2, installed the mod, and copied and pasted the code from the first link into the bottom of the init.lua from the second link. Isn't that what I'm supposed to do?
 

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GloopMaster
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by GloopMaster » Thu Nov 01, 2012 16:32

no... xdoors2_mesecons is its own mod in and of itself...
Meow.

That is all.
 

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Jeija
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by Jeija » Thu Nov 01, 2012 18:16

xyz, would you mind if I took your doors and made them a mesecons extension downloadable from here?
Redstone for minetest: Mesecons (mesecons.net)
 

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xyz
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by xyz » Fri Nov 02, 2012 16:46

Jeija wrote:xyz, would you mind if I took your doors and made them a mesecons extension downloadable from here?

Both mods are licensed under WTFPL, feel free to do it.
 


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