This mod adds simple 3D, 1px thick players.
Screenshots:
License:
See README.txt.
Dependencies:
None.
GitHub:
https://github.com/PilzAdam/3d_player
Download:
https://github.com/PilzAdam/3d_player/zipball/master
PilzAdam wrote:rubenwardy wrote:Do you have any screen shots?
Its just the default player textures.
BrandonReese wrote:Could this be used to set different textures for each player on the server, or do they all have to be the same?
BrandonReese wrote:Could this be used to set different textures for each player on the server, or do they all have to be the same?
PilzAdam wrote:BrandonReese wrote:Could this be used to set different textures for each player on the server, or do they all have to be the same?
http://minetest.net/forum/viewtopic.php?id=3587
But its not compatible with this mod.
BrandonReese wrote:
- Offer 2,3,4 or so textures, define nodeboxes for all
PilzAdam wrote:BrandonReese wrote:
- Offer 2,3,4 or so textures, define nodeboxes for all
You know that I worked 30 mins. on this nodebox?
terminalerror wrote:Yes, please do this for mobs! Sheep are not meant to be flat...
Josh wrote:This look's cool! great job PilzAdam. I thought i could only be made in c++ how did you make it in lua?
breinzter11 wrote:Do you have another texture ??
PilzAdam wrote:The code first creates a node that has the texture and the nodebox and then a entity that has drawtype "wielditem" and is set to the node.
A node needs square textures so I resized the 16x32 texture to 32x32. You should also choose the higher width/height to not loose pixels. The table for the nodebox has to be done for this resized texture.
If you use higher resolutions you may have to change some other parts of the code.
Feel free to ask me if you have any questions.
PilzAdam wrote:Josh wrote:This look's cool! great job PilzAdam. I thought i could only be made in c++ how did you make it in lua?
With the same "wielditem" hack as for animals. You can use player:set_object_proberties() to change the visuals of the player (somehow like Lua entities).
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