lkjoel wrote:Nice little easter break, and now back to coding :)
lkjoel wrote:well, the design is different (and I've added many more options for blocks) and it uses bootstrap

lkjoel wrote:What do all of the drawtypes do? I know that plantlikes double the texture, making an X, but what do the others do?
bgsmithjr wrote:You are right, DD.
Glasslike makes all sides the same texture and fixes the problem that allfaces_optional has, all faces optional means you do not have to have a different texture for each side but doesn't support transparency, like a chest has a fixed number of sides you have to supply textures for, so does furnace, so do plants, plants have no top or bottom and only two sides, you have to supply those textures, all faces optional means that only one is required. Drawtype means more than just 'sides' it also specifies direction, and whether or not the block is a block at all, It makes fencelike types connect to eachother and torches like an object. It is like adding more parameters to node definition like if a node is wallmounted it can be placed on a different surface of the wallblock, facing north, south, east, and west but you don't see any of these things most of the time, but the signlike drawtype which is used for doors. If you wanted to make an object that can be placed on walls, ceilings, floors, and wasn't drawn as a block, you might use torchlike. Then you might use paramtype = light which would give you other options like the intensity, as far as i know, that would be in the variable param
Jordach wrote:I agree to this lkjoel. Although Death might be upset a little, but that will pass.
lkjoel wrote:wait, let me rephrase this. I will work on a scripting language that makes it much easier to create mods. This project is above my skill level. If anyone can take this project over, I'd be more than glad :)
@DD, you should be able to understand the scripting language no problem, so you still will be able to create mods, just not with a graphical interface.
Jordach wrote:Well, if anyone wants some simple stuff, I am up for it death, any time.
mauvebic wrote:You know what would really be handy?
I need an app or a script, that will parse init.lua files looking for Register_craft, and generate the crafting table image so i dont have to do by hand every time i update/create a new mod.
I could do it easily in php, but i dont have the time :S
lkjoel wrote:mauvebic wrote:You know what would really be handy?
I need an app or a script, that will parse init.lua files looking for Register_craft, and generate the crafting table image so i dont have to do by hand every time i update/create a new mod.
I could do it easily in php, but i dont have the time :S
I was actually planning on doing that :)
Hamguy wrote:Here you go
http://www.mediafire.com/?3x6hk3h6e5pbnhi
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